Author |
Message |
Topic: PSDL Viewer (New: release (page 26 @ 2005-08-09)) |
fre_ber
Replies: 394
Views: 126686
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Forum: Post Your Project Posted: 21 Jun 2009 04:49 pm Subject: PSDL Viewer (New: release (page 26 @ 2005-08-09)) |
Such a delightfully random comment.
You're alive!!!
Why aren't you in #mm2@EFNet anymore?
Life? Don't talk to me about Life! |
Topic: PSDL Viewer (New: release (page 26 @ 2005-08-09)) |
fre_ber
Replies: 394
Views: 126686
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Forum: Post Your Project Posted: 11 Jun 2009 01:33 pm Subject: PSDL Viewer (New: release (page 26 @ 2005-08-09)) |
Such a delightfully random comment.
The first step, I imagine, would be to realise that Java and Javascript are two entirely different things... |
Topic: What are you listening to now. |
fre_ber
Replies: 4338
Views: 393423
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Forum: Soap Box Posted: 25 Aug 2008 07:30 pm Subject: What are you listening to now. |
Naphtali Hawks - Playgirl |
Topic: ZM PKG filter modifications |
fre_ber
Replies: 41
Views: 33781
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Forum: Post Your Project Posted: 24 Aug 2008 03:52 pm Subject: ZM PKG filter modifications |
Lol, that sounds interesting. Strange that it is paint job 11. If it had been 16 or something it could have been an indication of additional control bits for something. But a ferry?!? ROFL |
Topic: ZM PKG filter modifications |
fre_ber
Replies: 41
Views: 33781
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Forum: Post Your Project Posted: 22 Aug 2008 03:01 pm Subject: ZM PKG filter modifications |
Wow, are you trying to force me to remember ancient stuff?
I am not sure how many paint jobs can be created, as far as we shaderType attribute. Our latest spec indicates bits 0-6 for specif ... |
Topic: ZM PKG filter modifications |
fre_ber
Replies: 41
Views: 33781
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Forum: Post Your Project Posted: 22 Aug 2008 02:05 pm Subject: ZM PKG filter modifications |
Since the list is hard coded in the exe, it is not likely that it can be modified or extended easily. If I recall this correctly, the reason I posted it was that, in theory, MM2 could handle all those ... |
Topic: [OUT!!] I've got an interview with Joe Adzima |
fre_ber
Replies: 37
Views: 12068
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Forum: General Discussion Posted: 17 Jul 2008 10:44 am Subject: [OUT!!] I've got an interview with Joe Adzima |
Cool |
Topic: [OUT!!] I've got an interview with Joe Adzima |
fre_ber
Replies: 37
Views: 12068
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Forum: General Discussion Posted: 27 Jun 2008 03:07 pm Subject: [OUT!!] I've got an interview with Joe Adzima |
Interesting, I remember me and Rippance trying to track this guy down several years ago. I think we found a phone number, possibly to his wife, but we never called.
If you had come up wit ... |
Topic: Finding the memory limits / Cause of Heap overrun error |
fre_ber
Replies: 27
Views: 19647
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Forum: City Editing Posted: 22 May 2008 11:06 pm Subject: Finding the memory limits / Cause of Heap overrun error |
I have a faint memory of successfully testing that, but I am not 100% certain. However, i have no idea if the ZModeler export plugin supports this.
I am not certain what pixel format MM2 uses, but ... |
Topic: Finding the memory limits / Cause of Heap overrun error |
fre_ber
Replies: 27
Views: 19647
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Forum: City Editing Posted: 21 May 2008 11:40 pm Subject: Finding the memory limits / Cause of Heap overrun error |
There is a simple explanation for why vertices require more memory than faces. A vertex consists of a location, a colour and at least one texture coordinate. That is at least 3+3+2 single precision fl ... |
Topic: What are you listening to now. |
fre_ber
Replies: 4338
Views: 393423
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Forum: Soap Box Posted: 30 Dec 2007 12:11 am Subject: What are you listening to now. |
Dolly Parton - "Jolene" |
Topic: rosewood |
fre_ber
Replies: 32
Views: 10806
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Forum: City Editing Posted: 30 Dec 2007 12:01 am Subject: rosewood |
Bradley: Everyone not talking about the city.
tonywolfe121: Good start, but make sure that you follow Maxoff's excellent descriptions when making your roads and scenery. And try to generate the cit ... |
Topic: . |
fre_ber
Replies: 6
Views: 3583
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Forum: City Editing Posted: 29 Dec 2007 11:52 pm Subject: . |
Ok, I don't see the point. |
Topic: Any method to make smooth curve? |
fre_ber
Replies: 12
Views: 4571
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Forum: General Discussion Posted: 21 Dec 2007 03:09 pm Subject: Any method to make smooth curve? |
Nurbs sweep.
EDIT: Oh did you say ZM? What is that? *grin* |
Topic: What are you listening to now. |
fre_ber
Replies: 4338
Views: 393423
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Forum: Soap Box Posted: 16 Oct 2007 10:52 am Subject: What are you listening to now. |
Terry Pratchett - The Last Hero |
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