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  Topic: PSDL Viewer (New: release (page 26 @ 2005-08-09))
fre_ber

Replies: 394
Views: 120681

PostForum: Post Your Project   Posted: 21 Jun 2009 04:49 pm   Subject: PSDL Viewer (New: release (page 26 @ 2005-08-09))
Such a delightfully random comment.
You're alive!!! Shocked
Why aren't you in #mm2@EFNet anymore?
Life? Don't talk to me about Life!
  Topic: PSDL Viewer (New: release (page 26 @ 2005-08-09))
fre_ber

Replies: 394
Views: 120681

PostForum: Post Your Project   Posted: 11 Jun 2009 01:33 pm   Subject: PSDL Viewer (New: release (page 26 @ 2005-08-09))
Such a delightfully random comment.

The first step, I imagine, would be to realise that Java and Javascript are two entirely different things...
  Topic: What are you listening to now.
fre_ber

Replies: 4338
Views: 367988

PostForum: Soap Box   Posted: 25 Aug 2008 07:30 pm   Subject: What are you listening to now.
Naphtali Hawks - Playgirl
  Topic: ZM PKG filter modifications
fre_ber

Replies: 41
Views: 32683

PostForum: Post Your Project   Posted: 24 Aug 2008 03:52 pm   Subject: ZM PKG filter modifications
Lol, that sounds interesting. Strange that it is paint job 11. If it had been 16 or something it could have been an indication of additional control bits for something. But a ferry?!? ROFL
  Topic: ZM PKG filter modifications
fre_ber

Replies: 41
Views: 32683

PostForum: Post Your Project   Posted: 22 Aug 2008 03:01 pm   Subject: ZM PKG filter modifications
Wow, are you trying to force me to remember ancient stuff? Wink

I am not sure how many paint jobs can be created, as far as we shaderType attribute. Our latest spec indicates bits 0-6 for specif ...
  Topic: ZM PKG filter modifications
fre_ber

Replies: 41
Views: 32683

PostForum: Post Your Project   Posted: 22 Aug 2008 02:05 pm   Subject: ZM PKG filter modifications
Since the list is hard coded in the exe, it is not likely that it can be modified or extended easily. If I recall this correctly, the reason I posted it was that, in theory, MM2 could handle all those ...
  Topic: [OUT!!] I've got an interview with Joe Adzima
fre_ber

Replies: 37
Views: 11481

PostForum: General Discussion   Posted: 17 Jul 2008 10:44 am   Subject: [OUT!!] I've got an interview with Joe Adzima
Cool
  Topic: [OUT!!] I've got an interview with Joe Adzima
fre_ber

Replies: 37
Views: 11481

PostForum: General Discussion   Posted: 27 Jun 2008 03:07 pm   Subject: [OUT!!] I've got an interview with Joe Adzima
Interesting, I remember me and Rippance trying to track this guy down several years ago. I think we found a phone number, possibly to his wife, but we never called. Mr. Green

If you had come up wit ...
  Topic: Finding the memory limits / Cause of Heap overrun error
fre_ber

Replies: 27
Views: 18910

PostForum: City Editing   Posted: 22 May 2008 11:06 pm   Subject: Finding the memory limits / Cause of Heap overrun error
I have a faint memory of successfully testing that, but I am not 100% certain. However, i have no idea if the ZModeler export plugin supports this.

I am not certain what pixel format MM2 uses, but ...
  Topic: Finding the memory limits / Cause of Heap overrun error
fre_ber

Replies: 27
Views: 18910

PostForum: City Editing   Posted: 21 May 2008 11:40 pm   Subject: Finding the memory limits / Cause of Heap overrun error
There is a simple explanation for why vertices require more memory than faces. A vertex consists of a location, a colour and at least one texture coordinate. That is at least 3+3+2 single precision fl ...
  Topic: What are you listening to now.
fre_ber

Replies: 4338
Views: 367988

PostForum: Soap Box   Posted: 30 Dec 2007 12:11 am   Subject: What are you listening to now.
Dolly Parton - "Jolene"
  Topic: rosewood
fre_ber

Replies: 32
Views: 10249

PostForum: City Editing   Posted: 30 Dec 2007 12:01 am   Subject: rosewood
Bradley: Everyone not talking about the city.

tonywolfe121: Good start, but make sure that you follow Maxoff's excellent descriptions when making your roads and scenery. And try to generate the cit ...
  Topic: .
fre_ber

Replies: 6
Views: 3431

PostForum: City Editing   Posted: 29 Dec 2007 11:52 pm   Subject: .
Ok, I don't see the point.
  Topic: Any method to make smooth curve?
fre_ber

Replies: 12
Views: 4358

PostForum: General Discussion   Posted: 21 Dec 2007 03:09 pm   Subject: Any method to make smooth curve?
Nurbs sweep.

EDIT: Oh did you say ZM? What is that? *grin*
  Topic: What are you listening to now.
fre_ber

Replies: 4338
Views: 367988

PostForum: Soap Box   Posted: 16 Oct 2007 10:52 am   Subject: What are you listening to now.
Terry Pratchett - The Last Hero
 
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