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mm1guy
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It would block out the coordinates that make it appear on the road
Post 07 Feb 2007 06:23 am
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FelipeVinhao
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But you had to set many areas to not make snow piles in the middle of the roads, didn't you?
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Post 07 Feb 2007 11:19 am
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mm1guy
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ye, i guess Smile

3D snow in MM1-2 is just... impossible Sad
Post 07 Feb 2007 05:36 pm
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Delorean_4
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Yeah, unless we put many small white polygons everywhere on the ground and make them moveable.
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heu ikm a newb. Howz do i texreue that high polyz 3d bus u gav me the totrial to make??
Post 07 Feb 2007 10:19 pm
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HummersRock
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Delorean_4 wrote:
Yeah, unless we put many small white polygons everywhere on the ground and make them moveable.


I have been wanting to make a snow mod for awhile. One that would be better than pabalo's. I needing to go outside, and take a picture of the snow before it's gone.
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Post 08 Feb 2007 12:48 am
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mm1guy
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That would require tens of thousands of little white polygons... would the PATHSET be able to handle that?
Post 08 Feb 2007 01:17 am
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HummersRock
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Who knows. I'm still going to make a snow mod though. I guess I won't try that...because I don't know how to add an object to the defualt sf psdl.
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Post 08 Feb 2007 01:35 am
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mm1guy
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Look for yallis' site, theres a pathset (prop) editor there
Post 08 Feb 2007 01:38 am
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HummersRock
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Yallis has a site? Shocked I never knew...
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Post 08 Feb 2007 01:53 am
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Delorean_4
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Quote:
I needing to go outside, and take a picture of the snow before it's gone.


I have loads of time for that here in Canada Very Happy
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Tell me, if you could trade your Rear-Wheel drive Volvo Amazon for any other car in the world, what would it be?... A mistake.


GT wrote:
heu ikm a newb. Howz do i texreue that high polyz 3d bus u gav me the totrial to make??
Post 08 Feb 2007 04:06 am
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mm1guy
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Ditto, lol

Anyways, a snow mod adding polygons would be too much work IMHO
Post 08 Feb 2007 05:33 pm
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HummersRock
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Well, I'll just do textures. Wink
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Post 08 Feb 2007 05:48 pm
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