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james_beckerson
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The C2 looks sweet Smile altough it would be better if it had transparent windows Wink
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Post 28 Dec 2007 06:03 pm
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HummersRock
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Reminds of 4x4 Evo 2. Only half an interior. Razz Although this has all interior.
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Post 28 Dec 2007 06:43 pm
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Franch88
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Looks very nice. Very Happy Make the rear windows semi-transparent (I think that this is a texture problem). Wink
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Post 28 Dec 2007 07:48 pm
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thenthornthing
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simply superb Very Happy
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Post 28 Dec 2007 07:59 pm
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neoplan60
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Looks great so far! Keep it up!
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Post 29 Dec 2007 05:20 pm
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Cross Stinger
Thinking of Supercars Mod.

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****, it's amazing!!!

Oh and on that Bambi...anyone got it yet? I might guess it has 3D Wheels at day and 2D at night.
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Post 30 Dec 2007 03:25 am
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GT
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james_beckerson: It does now.

Franch88: Done

Cross Stinger: Yes some people have, but they haven't asked me.

Thanks, thenthornthing, HummersRock and neoplan60, thanks for the comments.

Well, Happy New Year Mr. Green

C2:






To do:

1. Texture Problems
2. Dashboard
3. Perfect the tuning.


Renault Fiftie, well I work on the dashboard now, screens soon then perfect the tuning for that Razz
Post 31 Dec 2007 06:46 pm
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Franch88
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Very nice. But I see some problems in the side rear windows; some polygons there aren't. Seems that the windows are very transparent. Wink
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Post 31 Dec 2007 06:54 pm
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GT
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Franch88 wrote:
Very nice. But I see some problems in the side rear windows; some polygons there aren't. Seems that the windows are very transparent. Wink



They are there, they work in menu screen.


1. Texture Problems - This Smile
Post 31 Dec 2007 06:55 pm
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Franch88
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GT wrote:
They are there, they work in menu screen.

I'm thinking, if the polygons there are and they works only in Vehicle Showcase menu screen, maybe you need to reorient them. Rolling Eyes

GT wrote:
1. Texture Problems - This Smile

I don't know, if in the Vehicle Showcase menu screen the windows appears grey, you have to put the material opacity at 100% in ZModeler windows material, and then you have to make a grey texture with at least 50% of alpha channel and use it for the windows material.
I just want to know something about this, because maybe I'm wrong.
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Post 31 Dec 2007 07:08 pm
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GT
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Franch88 wrote:
GT wrote:
They are there, they work in menu screen.

I'm thinking, if the polygons there are and they works only in Vehicle Showcase menu screen, maybe you need to reorient them. Rolling Eyes

They are textured in Zmod and in the Selection Screen.


Franch88 wrote:
GT wrote:
1. Texture Problems - This Smile

I don't know, if in the Vehicle Showcase menu screen the windows appears grey, you have to put the material opacity at 100% in ZModeler windows material, and then you have to make a grey texture with at least 50% of alpha channel and use it for the windows material.
I just want to know something about this, because maybe I'm wrong.


The windows....they need some grey. I am working with alpha textures to make them better Wink
Post 31 Dec 2007 07:15 pm
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Franch88
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Ok about the windows texture. Smile


I'm not well explained myself.



This picture shows what I did talking about. Seems that in that model part there aren't polygons or they are flipped in the wrong side. Neutral
Look between the car body and the car interiors.
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Post 31 Dec 2007 07:39 pm
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GT
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They are there. They show up in the selection screen. The show in Zmod.

Old pic, but still the same:

http://www.gt.mmarchive.com/MM2/C21.jpg
Post 31 Dec 2007 07:59 pm
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Franch88
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Maybe is better solve this problem. Confused

In the ZModeler they are there. The headlight glass material (maybe the same of the windows) isn't transparent.
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Post 31 Dec 2007 08:22 pm
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Cross Stinger
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Looking good!

And GT, get back to work and stop being drunk BEFORE I SLAP YOU! Razz
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Post 01 Jan 2008 02:05 am
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