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Midtown Madness 2 Central > City Editing > City Problem
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dummiesboy
Yeah.

Joined: 23 Jul 2008
Posts: 474
Location: USA

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Post subject: City Problem Reply with quote

I'm trying to make a city for mm2, but it doesn't appear in the city selection menu. Could someone help me?
Post 28 Oct 2008 05:09 pm
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Skeeball
Waterboy

Joined: 23 Sep 2008
Posts: 10


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Post subject: Reply with quote

You Need to create a .cinfo file and put it in the tune directory. Here is an example of what should be in a basic .cinfo file:

LocalizedName=Chicago
MapName=Chicago
RaceDir=Chicago
BlitzCount=0
CircuitCount=0
CheckpointCount=0
BlitzNames=
CircuitNames=
CheckpointNames=
MustPlace=3
UnlockGroup=3


Replace "Chicago" names with the names of your city and use the name of your city for the .cinfo file.
Post 29 Oct 2008 08:07 pm
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Tonywolfe121
MM2C Addict

Joined: 20 Nov 2007
Posts: 778


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Post subject: Reply with quote

MM2CT does that for you.

My suggestion is if your not us MM2CT it will help you and us point out your errors.

hqtm-team wrote:
MM2 City ToolKit is a complex tool which allow you to easy create city for MM2. MM2CT started as graphics INST editor and next came 3DS importing function. Now the most important part of program is 3D importer, the rest is just addons, you don't have to use it. Whole city is created in 3D Studio or ZModeler (or other programs which can export file to .3DS). You create builds, trees, roads, etc. (you have to use special names) in one file and place them in proper position.

Everything is done in 3D Studio/ZModeler. Then the city is exported to .3DS and imported in my program. MM2CT creates:
pkg files with all necessary objects (bodies, bound,...)
inst file which set positions of objects in game (it also calculates block numbers for objects)
props.pathset file which set positions of breakable objects
decals.pathset file which set positions of decals
bai file which adds traffic to city

As I wrote MM2CT has many function:
3DS importer - imports city from .3DS and creates necessary files
graphic INST Editor - it allows to easly change position of objects
advanced INST Editor - for people who like numbers
advanced PATHSET Editor - for people who like numbers
bai generator (from BAI.TXT) - generates .BAI from description
bai generator (from .PSDL) - generates description from .PSDL and then creates .BAI
AR maker - creates AR file which contains city (for people who don't like to use WinZip )
PGK browser - it works similar to image browser, but it shows contents of files in 3D - it helps to browse standard PKG files from game
Post 29 Oct 2008 09:22 pm
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dummiesboy
Yeah.

Joined: 23 Jul 2008
Posts: 474
Location: USA

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Post subject: Reply with quote

Thanks guys, but I figured it out last night. Smile I just misnamed something in the .psdl file. Laughing
Skeeball wrote:
You Need to create a .cinfo file and put it in the tune directory.

BTW, I did have a .cinfo file. Wink
Post 29 Oct 2008 09:42 pm
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