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Midtown Madness 2 Central > City Editing > Tree Texture Help
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HummersRock
...is still seeing colours.

Joined: 20 Feb 2006
Posts: 2669
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Post subject: Tree Texture Help Reply with quote

I've been trying to make some tree textures for my current track I'm working on but I have been having trouble. I can't get it looking right in Zmodeler or mm2. It always has a white or black background, but it is supposed to have a transparent background. By default the background is transparent, however, it gets changed to a solid color when saved as a tga file. I thought that a alpha channel is what made the background transparent but I have tried an alpha channel--it doesn't work.

Can anyone help me with this? Does the alpha channel need to be two solid colors? Do the tree(s) need to be black and the background white, or is it the other way around? Does anything else need to be done?
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Post 19 Jan 2009 08:58 pm
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dummiesboy
Yeah.

Joined: 23 Jul 2008
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Post subject: Reply with quote

Black is transparent, and white is solid. It should also be saved as a 32 bit image, and avoid RLE Compression. After this, it should work. Smile
Post 19 Jan 2009 09:30 pm
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HummersRock
...is still seeing colours.

Joined: 20 Feb 2006
Posts: 2669
Location: Magic Mushroom Land

Status: Offline


Post subject: Reply with quote

OK, I got it working.
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Post 19 Jan 2009 09:34 pm
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