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Midtown Madness 2 Central > City Editing > My Project -- And a Problem
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FD8900
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Joined: 03 May 2010
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Post subject: My Project -- And a Problem Reply with quote

Hi Very Happy ,

I am a maker from overseas. I think you might try my track, like this one(2004 XD):


I am recently creating a new project, using the old way, i.e. ZM1.07, CityToolKit, and I found the game runs very lag. Probably 8-10 fps in multiplayer mode (But 60 fps in Race Mode!). I know I should use a better method to create thistrack but the method didn't work for my track, it is far more compilcaited.

Here's come a question, any method to make the game smoother? Any method to breke into pieces besides cutting pkg? Plz advice Rolling Eyes

My track (2010):
Post 03 May 2010 06:19 am
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siy22366
The fast MM2 Driver

Joined: 09 Apr 2009
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Don't have a methord that could work but that city looks great with the grass textures and roads
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Post 03 May 2010 07:15 am
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Luigi!?!
Owns MM2-UK with YR-6200 :D

Joined: 23 Jan 2009
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Location: Oldham, Greater Manchester

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It does look very good - I'm not experienced at citybuilding, nor bus making for that matter - although I have one completed bus...

But I think I'm right when I say the only way to cut it up is the way you said - cutting into seperate pkg's. Someone may tell me wrong though.. Smile
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Post 03 May 2010 09:43 am
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FD8900
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I'm wondering the lag is caused by the PSDL block, but I have no further ideas.

Any help is appreciated! Very Happy
Post 03 May 2010 02:38 pm
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sajmon14
One of last MM2 track makers

Joined: 10 Oct 2008
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PS3 is better
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If PSDL block is only a sufrace with 2 polys shouldn't lag. You should detach these pkg files to more pieces, that worked on my tracks
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Post 04 May 2010 10:46 am
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FD8900
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Joined: 03 May 2010
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How can I know my PSDL is only 2 polygons?

I have tried to cut those pkgs into many pieces, but still not working I am afriad.
Post 06 May 2010 03:23 pm
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