I know that you can't map on PSDL, but I mean that the automatic mapping in PSDL Viewer is different from MM2 for my sidewalks. I fixed the problem for the divider. I had to assign the texture for my sidewalks (n) to the divided road strip, and the texture of the divider is the next texture (n + 1) in the texture list.
Could somebody look to my PSDL and maybe fix the other bugs?
26 Jun 2010 07:41 pm
carking1996 MM2C Too Much
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If you make traffic, than the sidewalk tex will be automatically placed correctly. _________________
26 Jun 2010 07:42 pm
Midas The PSDL Doctor
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carking1996 wrote:
If you make traffic, than the sidewalk tex will be automatically placed correctly.
I'll look at it later I think, because it's not such a big problem.
I have to fix the bugs in my intersection first.
26 Jun 2010 07:48 pm
carking1996 MM2C Too Much
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what are the intersection bugs? _________________
26 Jun 2010 07:48 pm
Midas The PSDL Doctor
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carking1996 wrote:
what are the intersection bugs?
There is a bound problem and some triangles are coming out of nowhere.
26 Jun 2010 07:49 pm
carking1996 MM2C Too Much
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hmmm.. Look for triangles like that in the model, delete them, than delete the bound and copy the track to make a new bound. _________________
26 Jun 2010 07:50 pm
Midas The PSDL Doctor
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I have made a drawing of some roads for my city. Could somebody help me thinking how I could do the intersections? My brains hurt, and I can't start making this without a good idea first.
Please ask me if there is anything unclear.
BTW, the previous problem with the intersection is fixed now.
27 Jun 2010 10:44 pm
carking1996 MM2C Too Much
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Nice start! I can help by making some objects for you in zmod. _________________
28 Jun 2010 12:01 am
b12man Nirvanophile
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This is probably when you should make your own topic... _________________
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