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Midtown Madness 2 Central > City Editing > race circuits?
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ammods
Waterboy

Joined: 18 Dec 2010
Posts: 1
Location: down under

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Post subject: race circuits? Reply with quote

i've heard that people have made race circuits for midtown madness i have a couple of questions?

1. is there a polycount limit?
2. is there a material limit(textures)
3. is there a guide for naming parts, etc

well thats all i can think of for now, please if you'd help me that'd be great thanks for reading
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Post 18 Dec 2010 02:14 am
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carking1996
MM2C Too Much

Joined: 12 Aug 2009
Posts: 608
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1. I would try to make a track under 10,000 polygons to keep it from lagging ingame. Don't have too much details in one spot, etc.
2. I don't think there is a limit.
3. Start with one object, GROUND_ . If it is too highpoly, break it into objects, GROUND_ again, it'll be GROUND_[1]. Everything after '_' , MM2ct ignores. Have fun! Very Happy
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Post 18 Dec 2010 12:34 pm
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sajmon14
One of last MM2 track makers

Joined: 10 Oct 2008
Posts: 46
Location: Poland

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PS3 is better
Post subject: Reply with quote

I've made a MM2 map with over 40k faces, I guess MM2 can get more, just can't have all objects in one place as Carking said
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Post 18 Dec 2010 03:45 pm
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