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Midtown Madness 2 Central > Post Your Project > 1988 Ford F150
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b12man
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yeah... a 1988 should be smooth, not bumped and crumpled out of whack Neutral
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Post 08 Apr 2009 12:14 am
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ITN_Tuning
a.k.a. Jaguara

Joined: 21 Oct 2006
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Location: Rousse,Bulgaria

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You should put a lot more efford than this, if you want to show ever some-
thing good quality. Oh, and the bonnet you pointed on your pic is the front
bumper.
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Post 08 Apr 2009 05:48 am
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Burner
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Joined: 22 Sep 2002
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I made this for someone else a long time ago, but it can apply here as well. You should use it to get a general idea how to set up and arrange polys and how to model in general. This is how I do every one of my cars.



Start out with a real simple rough shape, and just modify>break edges to add more divisions. When you break, the edges are going to be facing the wrong direction, so just modify>reorient them to line em up properly. Keep doing this until you have all the polys needed for your shape. Only add the polys nessacary, and only extrude when nessacary, it keeps the model from getting lumpy later on. This method makes it possible to make your model lower poly and very poly effecient, since it will only have the polys you need to accomplish a certain shape.

This method also makes high poly car making way easier. All you really have to do to have a real high poly car, is once you have the general shape of the car done and the details finished, you can just keep breaking/reorienting/extruding to smooth out areas that you can see the 'poly lines' until you dont see them anymore. That seems to impress people when you dont see poly lines Razz

And I usually don't suggest this, but..Try using some blueprints next time. Google them, they are easy to find. Or you can model two of my original cars I made blueprints for Very Happy

http://tjbp.net/upload/08cssbp1.jpg
http://tjbp.net/upload/08cssbp2.jpg
http://www.tjbp.net/upload/03ccabp1.jpg
http://www.tjbp.net/upload/03ccabp2.jpg
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Post 08 Apr 2009 11:04 pm
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aaro4130
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Joined: 22 Feb 2009
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I did use blueprints, and they were good!

ps.nice sig for what you are telling me
Post 08 Apr 2009 11:25 pm
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Burner
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lol Very Happy Well.. you gotta crawl before you can walk Wink
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Post 08 Apr 2009 11:39 pm
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b12man
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Burner, I'm impressed at your patience for this guy Shocked
That break method seems much better than making stuff a poly at a time Razz
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Post 09 Apr 2009 03:43 am
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Bradley_Wint
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Joined: 18 Sep 2006
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Oh you use the break method... hmm

I used to do strip polying and then align my stuff...damn you alll...I wanna start modeling again.
Post 09 Apr 2009 03:46 am
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Dudes__Geof_
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Joined: 04 Sep 2003
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I usually make a flat surface and modify it as needed to get what I want, be it adding more polies, etc or go totally from scratch on some parts. Never thought to do it how Burner does...
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Post 09 Apr 2009 07:10 am
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Jason
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Joined: 25 Jul 2002
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I model the same way, except I use 3d Max. Saves alot of placement time.
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Post 09 Apr 2009 03:03 pm
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aaro4130
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Joined: 22 Feb 2009
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b12man wrote:
Burner, I'm impressed at your patience for this guy Shocked


Off topic, like it matters since this forum is nearly inactive now. This is mainly for other people who come across this.

It was people like him who had the patience to help and (even if in the smallest ways) support me, who got me to where I am today Smile


Post 28 Dec 2016 12:00 pm
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