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Midtown Madness 2 Central > General Discussion > Why do not learn mm3 files format?
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Yallis
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mm1guy wrote:
The CMP files appear to be archives! And it looks like its not encrypted!

What makes you think CMP are archives? It's the car meshes, the format is pretty straight forward, except for the vertex definitions (http://forum.mm2c.com/viewtopic.php?p=191930#191930). The strings you listed are just object names reffering to the original filenames used as input, just like Dice's RalliSport Challenge .CM files. CCOL are collision data and OMB are material sets.

b12man wrote:
Kind of off topic: To possibly make mm3 pc version: If someone copies all the MM3 files from their modded xbox to their PC, can't we just make an executable file?

That may sound far fetched, but as mentioned, this is how Xbox emulators works. The executable is converted to a Win32 PE so that the code can run natively, Xbox specific system calls are then hijacked by the emulator. Cxbx is free software, and even though I doubt anyone here have the ability to make it run MM3, it may run for long enough to start loading the files before crashing. It'll then be possible to attach a debugger to locate the code that parses the files.

Instead of dreaming of having MM3 running flawlessly on our PC's, time would be better spent analyzing the binary patterns that makes up the file formats.
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