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Midtown Madness 2 Central > City Editing > Barrage, a new map for MM2
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Riva
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I converted a new track (from SCGT & Racer) for MM2, Metro Street Circuit is now available and I hope that you'll enjoy this map.

Have great fun with it.




Download page
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Post 20 Feb 2008 11:39 pm
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HummersRock
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A little small, but it's still a track. Razz

Convert more! Razz
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Post 20 Feb 2008 11:53 pm
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Toyzidro
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wow great job!! Razz
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Post 21 Feb 2008 01:20 am
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thenthornthing
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Wow it's another great map Razz
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Post 21 Feb 2008 08:11 am
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Cross Stinger
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AMazing...at less than 10,000 polys too.
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Post 21 Feb 2008 08:33 am
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Riva
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I started a new track for MM2 called Speedest3. This one come from Racer and was made by Some1. However this track is very detailed with great textures. I fixed some high quality textures (2048, 1024 save as 512). Anyway this track don't support addons (vehicles) with textures exceeding 1 Mb (either 512x512 save as 32 bits "i.e. transparent textures" or simple textures (16 or 24 bits) save as more than 512 pixels (it's not a polycount limit). For your information my last GTA Vice City convertions works but unfortunately the Civic Si, the Nissan GT-R, the Alfa Romeo 8C and the Gallardo pack don't work with this track. It's well a limit set by the graphic engine of MM2, look my config system (Intel Core 2 Quad Q9450, GF GTX 280 1 Gb DDr, 4 Gb DDr Corsair). The fact is that it's not a good idea to use textures having more than 512 pixels (shame on me about my preceding convertions) ... I checked the recent addons and the main reason (except if the 3D model use textures have more than 512 pxl is that the latest dashboards using textures with 1024 pxl). I saw also that this texture limit take account only the TGA no compressed (from the AR archive), no problem with the 1024 BMP textures.

Edit : finally the only thing which you doesn't allow you to play with this track, it's just the textures exceeding 512 pxl, the Koenig Specials SEC works perfectly (I fixed the interior and details textures, removed the dashboard ones).

Look by yourself !







So this track don't support addons (vehicles) with textures having more than 512 pixels.

MM2 specs :
    • Created by Some1 (Racer)
    • Convertion : Riva
    81.738 triangles !!
    13 detachable parts
    • Length : 3.2 km

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Post 11 Oct 2008 11:14 pm
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HummersRock
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Looks awesome. Can't wait for the release. Smile
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Post 12 Oct 2008 01:17 am
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b12man
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My laptop definitely can't handle it, but it looks very nice Smile
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Post 13 Oct 2008 12:21 am
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alexsim2004
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Looks epic fun - cant wait to try it Smile
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Post 14 Oct 2008 03:08 pm
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Riva
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Speedest3 is now available for MM2 !



Enjoy this another great track with his own HUD map (thanks to Franch).

Have a nice weekend Smile
Post 15 Nov 2008 05:01 pm
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killie
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nice, been awaiting this for a while...

gear lever in his bottom Razz
Post 21 Nov 2008 12:26 am
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b12man
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20 MB Shocked
Will be trying it very soon Smile
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Post 21 Nov 2008 01:52 am
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Riva
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Voila ! Here's the latest track that I want to convert to MM2. I don't plan to convert or make another one before a long time (except a recently released track).

So, because pictures are better than a thousand words,
here's Laguna Seca !







Polycount : 21.560 tris
Length : 3602 m

Modeling : ParoXum (author of Speedway too)
HUDmap (and circuit ?) planned
Post 05 Jun 2009 10:42 pm
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Tonywolfe121
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Cool!
Post 05 Jun 2009 11:00 pm
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HummersRock
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Looks like a good track.
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Post 05 Jun 2009 11:13 pm
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