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Midtown Madness 2 Central > City Editing > ITN-Tuning:New track
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b12man
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Looks nice so far. Good luck
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Post 24 Dec 2007 07:42 pm
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thenthornthing
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Looks very nice
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Post 24 Dec 2007 07:44 pm
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neoplan60
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Looks great so far! Smile
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Post 24 Dec 2007 07:46 pm
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Franch88
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Very nice roads. Wink
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Post 24 Dec 2007 08:43 pm
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HummersRock
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Very nice man, very nice. Mr. Green
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Post 24 Dec 2007 11:48 pm
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Jason
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Is there a new way of building roads or did you create a strip of road and rotate each segment?

I remember when I was working on snowy city, it took some time to lay the track out even without elevation.

Anyways, I was thinking your track will feel a bit closed when driving in it. There are no outside roads leading to the town. You can make sort of a dead end street or two to bring the track to life. (see example)


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Post 25 Dec 2007 06:20 pm
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ITN_Tuning
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I built the roads polygon by polygon, connecting the intersections which
i placed before that, cause i used a template for them.But i got a problem.
See the pic:

The car keeps falling off when i reach the crosswalk.
I made the sidewalks a bit higher than the roads, every angle around the
crosswalks is 90 degrees (as far as i know that should be right) but still
my track doesn't work properly. If anyone can give a hand here? Or the
other thing is to rename the objects as ground and try that way.
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Post 26 Dec 2007 12:04 am
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HummersRock
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Remake those polys so that they are connected. Wink
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Post 26 Dec 2007 12:21 am
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thenthornthing
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Looking alot better :d (if it can get better Surprised)
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Post 26 Dec 2007 09:21 am
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ITN_Tuning
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Here's an update.After i made all object as GROUND_, the track is
drivable. No traffic and pedestriants but still a progress.I think i'll leave
tracks with traffic en stuff for later till i learn sum stuff about it:

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Post 26 Dec 2007 07:19 pm
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thenthornthing
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very nice Very Happy
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Post 26 Dec 2007 07:28 pm
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HummersRock
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ITN_Tuning wrote:
Here's an update.After i made all object as GROUND_, the track is
drivable. No traffic and pedestriants but still a progress.I think i'll leave
tracks with traffic en stuff for later till i learn sum stuff about it:
[img]http://i215.photobucket.com/albums/cc285/Jaguara_19/SC-upd2.jpg[/ig]


Awww, but it was going so well. All you had was a couple of polys that weren't connected. That can make mm2city toolkit throw a fit.
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Post 26 Dec 2007 07:56 pm
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ITN_Tuning
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Everything was connected in Zmod, but apparently something in the
polystructure made it look like that. I found out what was that and now
i started repairing it. It will take some time cause it's on every SW _ obj
ect.

07.12 - Hi, no update pic yet but i think i fixed sidewalks a bit, and wanted
to ask will be there a problem in the game or in MM2CT if some of the
sidewalk outher vertices are a little higher or lower than the other SW vertices?
Well, all are higher than the inner but do i have to bother to
allign them to be equal high?
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Post 26 Dec 2007 09:35 pm
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ITN_Tuning
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Sorry for the double post,but i have quite big update. Take a look:


The first one is a tree i made for the GTn_ objects, that second is a problem
with one of the roads that i couldn't figure out why that happened and how
to fix it. And those other pics are from working parts of the track.
So that's for now. Hope i can fix that problem and start with buildings and
other stuff.
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Post 12 Jan 2008 08:31 pm
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HummersRock
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Looks awesome! About that problem with the road, that is weird. It could be different little things like one messed up face or vertice, or something else small and weird. I can't help much and Maxoff has left.
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Post 12 Jan 2008 08:43 pm
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