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How did you find this tutorial?
Very helpful
58%
 58%  [ 31 ]
Very helpful
15%
 15%  [ 8 ]
Very helpful
26%
 26%  [ 14 ]
Total Votes : 53

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captain_slow
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I like the way this tutorial is in depth and dosn't just say "Resize blueprints to blah x blah" Cause' not everyone knows how to do it. Smile

Hopw to see more soon, this could help me quite alot. Wink
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Post 24 Apr 2008 07:34 am
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Riva
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Remember me my old tutorials BTW your english is better than mine Mr. Green

+1 for the poll
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Post 24 Apr 2008 02:56 pm
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BusX4
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thanks great help
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Post 24 Apr 2008 07:40 pm
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ITN_Tuning
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Hmm..you left me almost none choice.So i picked "very helpful" Very Happy
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Post 28 Apr 2008 11:38 am
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Silent1Unknown
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Is it that bad? I know its gonna be a bit long and boring.

I'm almost ready to post Lesson 2 Part1, give me a few minutes/hours. I just woke up, need some breakfast and all. Stay tuned.
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Post 28 Apr 2008 03:20 pm
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ITN_Tuning
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I ment that you wrote it very good. Any beginner will understand it.
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Post 28 Apr 2008 03:28 pm
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Silent1Unknown
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LESSON 2: MODELING
PART 1: The Side




Open up ZM (ZModeler). First thing you want to do is load your blueprints. To do so, click on the corner button (as shown below) and go to Background>Image>Load Image... and a box will appear. Click Add... and load all your blueprints one by one.



Pick the correct view for whichever window you opened it through (i.e. load front view blueprint in the "Front" window, side for right, top for Top...etc) and then click OK. Repeat for Side and Top view windows. We'll load Back view later when we need it. Your screen should now look something like this:



When modeling, we should also refer to those photos (angled shots) of the car to develop a plan for how we're going model. Don't load them into ZM. Just refer to them. Here are some shots I found on GoogleImages:





We'll focus on the side view window first.

On the side toolbar, go Create>Surfaces>Flat. On the "Right" window, click and drag to make a rectangle and then release the mouse button. A box should appear indicating the name of the object you just created.



Rename it if you want. Change Vertical Steps to 1, press OK and now your screen should look like this (except I changed the color of my lines to light blue because its easy to see, yours should be black):



Now go to Create>Faces>Single and click once anywhere on the object you just created. You'll notice little red dots appeared at the intersections. Click once on the top-left red dot, then click on the dot just below it (middle-left) and then click some distance to the left of the object like so:



Now we learn to move the vertices around. Go to Modify>Move, click on a vertex you want to move and drag it to another position. Keep moving vertices and creating faces until you get this:



If you look at the toolbar at the top, you'll notice a group of buttons . The H and V are selected and because of this, you are allowed to move the vertices in any window ("Right", "Top", "Front",...etc) up, down, left and right. If you press the XYZ button that has the 3 arrows , it changes the group of buttons into this set --> . Whichever one button is selected, either X, Y, or Z, thats the direction you can move your vertices, edges, faces or objects, no matter which window you use.

Look at the Front view window or the Top view window and you'll notice that the vertices and faces you made in the Right view window are all in one line, in the center. Everytime you make a new vertex, it is set at that center and you'll have to move it manually to its proper position (I'll show an alternate method next lesson).

Right now, we want to move the faces along the X-axis so that they sit at the side of the Front and Top views. To do so, select the Rectangle selector tool found at the top, , and select all the vertices in the right view how you normally would with a lasso tool (click and drag to cover the vertices). All the selected vertices and surrounding faces will turn red like so:



Now click on the X-axis button and also go to Modify>Move. In the Front view, hover for a moment, your cursor on any vertex (until you see the movement icon near your cursor, a plus sign with little diamonds on the edges) and then click and drag to move the whole thing to the edge:

Before:


After:



IMPORTANT NOTE: Whenever you select multiple vertices or faces and want to change something about them, make sure the SEL button (look at toolbar on the right) is on. When moving a single vertex or deleting a single face or whatever, the SEL has to be turned off.

To unselect all the vertices, just select some empty space.

If you want, you can unselect the Rectangle selector tool. Then move back some of the vertices on the top so that they touch the edge of the roof in Front and Top views. You might want to do this in Right view while keeping your eye on the front and top views. Final Progress:




NOTES:
-Save your work often by pressing Ctrl+S.


Next Part, we finish up the body.


JUMP TO ANOTHER LESSON:
LESSON 1: SOFTWARE & BLUEPRINTS - PAGE 1
LESSON 2 PART 1: MODELING THE SIDE - PAGE 2
LESSON 2 PART 2: MODELING THE REST OF THE BODY - PAGE 3
LESSON 3: TEXTURING - PAGE 3
LESSON 4 PART 1: FINISHING TOUCHES - PAGE 4
LESSON 4 PART 2: THE OBJECT LIST - PAGE 4
LESSON 5: PACKAGING TO .AR - PAGE 5
LESSON 6: THE EXTRAS - PAGE 6
LESSON 7: MODELING REFINED - PAGE 6
TUNING AND AUDIO FILES EXPLAINED - PAGE 7
HOW TO MAKE ANIMATED TEXTURES - PAGE 8
HOW TO MAKE A COP CAR & SIRENS - PAGE 11

DOWNLOADS:
PDF VERSION (LESSONS 1 - 7 ONLY) + JEEP.Z3D + JEEP.AR - MMARCHIVE - MM2X
LESSON 1 - VIDEO
LESSON 2 - VIDEO

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Last edited by Silent1Unknown on 08 Mar 2009 12:42 pm; edited 4 times in total
Post 28 Apr 2008 05:41 pm
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thenthornthing
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I personally like long tutorials because then, if you're finished you can crack straight on, not having to wait for the next post.
Btt then, that's just me Razz

Oh and good tutorial Very Happy
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Post 28 Apr 2008 05:44 pm
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b12man
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That's a great tutorial.
If you need bigger/better reference pics, I have an '02 Jeep sitting in the driveway (it looks no different than the one you're modeling). Just let me know, and I can get you 1600x1200, 1024x768, or 640x480 reference pics (they could also be used to make textures).
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Post 28 Apr 2008 08:22 pm
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Bradley_Wint
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A bit of a side note, are you gonna compile this into an HTML format or something?
Post 28 Apr 2008 08:35 pm
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b12man
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Might as well do it, just copy/paste each section into MS word, save as html. If he doesn't want to do it, then I will Smile
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Post 28 Apr 2008 08:49 pm
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HummersRock
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Now this tutorial is getting good. Wink
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Post 28 Apr 2008 08:53 pm
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Silent1Unknown
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Bradley_Wint wrote:
A bit of a side note, are you gonna compile this into an HTML format or something?


Well, I don't know anything about HTML. I'm very noob at web design stuff. However, I was thinking of making a PDF file and maybe ask Rippance if he could host it on this site. Maybe also Hummers, Gafaddict, Franch and Toyzidro for their sites as well. If anyone wants to translate to French, then it'll go up on GT's site too.

But tell me more about HTML, I might let someone do it for me.
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Post 28 Apr 2008 09:15 pm
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Bradley_Wint
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Silent1Unknown wrote:
Bradley_Wint wrote:
A bit of a side note, are you gonna compile this into an HTML format or something?


Well, I don't know anything about HTML. I'm very noob at web design stuff. However, I was thinking of making a PDF file and maybe ask Rippance if he could host it on this site. Maybe also Hummers, Gafaddict, Franch and Toyzidro for their sites as well. If anyone wants to translate to French, then it'll go up on GT's site too.

But tell me more about HTML, I might let someone do it for me.
Yea I could do it...I'll just copy and paste it into my HTML editor and add some backward and forward links as well as a table of contents etc.
Post 28 Apr 2008 09:22 pm
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busboy99
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Very nice tutorial!!! Well done!!!
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Post 28 Apr 2008 09:23 pm
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