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Midtown Madness 2 Central > City Editing > PLEASE HELP! Trying to make my own traffic patch
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mm2fanatic
Waterboy

Joined: 27 May 2008
Posts: 1


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Post subject: PLEASE HELP! Trying to make my own traffic patch Reply with quote

I want to take cars I have downloaded and make them part of the in game traffic that drives around. I know this is possible as I have seen many custom traffic mods including one that used all Maybachs, a custom car.

The problem is that when I go into the .aimap and change it to:

Ambient Types/Density]
1
(insert car here) 0.07 0


When I run the game I get an error saying:

(insert car here)_WHL0 totally missing, fatal error


I look inside the cars .ar file and it has the WHL0.mtx file in there. It does this for every car I have tried. I also tried taking an existing traffic mod, using the (insert car here)'s files with the default "va_2siter" game names and then it tells me the va_2siters WHL0 is missing!

What is the proper way to do this, what am I doing wrong?
Post 27 May 2008 11:35 pm
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Tonywolfe121
MM2C Addict

Joined: 20 Nov 2007
Posts: 778


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Post subject: Reply with quote

you did one step better than me mm2 wiuldent even try to load it
Post 28 May 2008 12:55 am
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b12man
Nirvanophile

Joined: 07 Aug 2006
Posts: 2153
Location: Lurking somewhere near...

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Xbox Live Gamertag:
ForeignBrian 12
Post subject: Reply with quote

I think the problem that you have is because of the vehicle pkg itself. I believe traffic vehicles have differently named parts than player vehicles. If you want to do a traffic patch, you'll have to open the pkg file of the car(s) you want in the traffic and name them correctly. Unfortunately, I'm unsure of the object names so I can't help you there.
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Tutorials || Make Your Own Traffic | Change Traffic Tuning
Projects || 93 Mustang GT | 85 Chevy Suburban [WIP]
Post 28 May 2008 01:17 am
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