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evinmp2006
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Joined: 08 May 2008
Posts: 7


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Post subject: 2 problems on making citys Reply with quote

i have 2 problems on making citys

1.calcluation
==============================
it get a different outlook on MM2 and Zmodeller
eg: i am already break all the points on a testing box to make it sharp
but after potrted in game,it turns to be rounded...
i use MM2CT to inport it and packing by winzip.
is there's any sollution to make the item keeping sharp?
================================

2.angles on mm2CT
===============================
i have use maxoff's system to rename all the items,
but after i import all the iteams into mm2CT,
all the INST's items position are hold,but all the angels are becomes zero
no metter i have centered, turned axis in Zmodeller
it's doesn't work and still return to zero.
i don't keep to return all the items manually.
is there's any ways to slove?or may be my item's in zmodeller have something wrong.
=================================

thanks
(if disundersting the contences,i can show you the graphs which is testing.)
Post 30 Mar 2010 06:32 am
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random.monster1981
Amateur Modeller ftw!

Joined: 18 Oct 2008
Posts: 832
Location: under your bed dropping wind.

Status: Offline


Post subject: Re: 2 problems on making citys Reply with quote

evinmp2006 wrote:
i have 2 problems on making citys

1.calcluation
==============================
it get a different outlook on MM2 and Zmodeller
eg: i am already break all the points on a testing box to make it sharp
but after potrted in game,it turns to be rounded...
i use MM2CT to inport it and packing by winzip.
is there's any sollution to make the item keeping sharp?
================================

2.angles on mm2CT
===============================
i have use maxoff's system to rename all the items,
but after i import all the iteams into mm2CT,
all the INST's items position are hold,but all the angels are becomes zero
no metter i have centered, turned axis in Zmodeller
it's doesn't work and still return to zero.
i don't keep to return all the items manually.
is there's any ways to slove?or may be my item's in zmodeller have something wrong.
=================================

thanks
(if disundersting the contences,i can show you the graphs which is testing.)


to answer.

1. no I don't think you can make the objects sharp as such, if you are adding loads of polygons per surface or on kerbs for example they will appear rounded if they slowly bend whichever way your pavement is pointing, for a sharp sort of surface make it look like > ¯|_ as opposed to being like this ¯\_ ( From the side )

2. I don't personally use maxoff's system as i find it slightly complicated and is annoying when mm2ct gives all kinds of errors such as names not matching or simply vertices/faces not being Joined correctly.
Personally I make cities without traffic and name the road as PH1, pavements are usually part of the same object for the way I do it, then things like bus stops/traffic lights ( that dont change color ) and buildings are assigned other names such as PH2, PH3, PH4 and so on until all the objects and stuff is done.

HummersRock may be able to help you more with this though, or you could pm Man1333 and ask him for more advice regarding his mm2ct software.

hope this helps
Post 30 Mar 2010 08:00 pm
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SBS5050Z
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Joined: 19 Jan 2011
Posts: 2
Location: Singapore

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Post subject: Reply with quote

Is there any way I can get ZModeler? I'm pretty interested in learning to use it.
Post 19 Jan 2011 01:57 pm
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arriva guy
Alexander Dennis Enviro 500

Joined: 09 Nov 2005
Posts: 503


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Post subject: Reply with quote

SBS5050Z wrote:
Is there any way I can get ZModeler? I'm pretty interested in learning to use it.


http://www.zmodeler2.com/?mode=downloads

Download ZModeler v1.07
Post 19 Jan 2011 02:02 pm
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