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Midtown Madness 2 Central > City Editing > HELP ME IN MAKING A SIMPLE CITY,
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neoplan60
Dumb name. ^^

Joined: 17 Jun 2006
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Haha... this anas guy makes my day. Laughing
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Post 21 Apr 2010 07:21 pm
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anasbinqamar
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Anyways.... the awesome thing is that I got the traffic!, but :

ITS NOT GOOD TO WALK ON ROAD, dont know how that happened Smile


what an awesome bus driver


OK GUYS > NOW could you just stop it and tell me the problem of the city?
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Post 21 Apr 2010 08:02 pm
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HummersRock
...is still seeing colours.

Joined: 20 Feb 2006
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First, could you stop with all the white and save your screenshots properly? Wink
Post 21 Apr 2010 08:06 pm
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anasbinqamar
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okok... i will do that next time.
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Post 21 Apr 2010 08:11 pm
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carking1996
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Joined: 12 Aug 2009
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ok, yo make the people stop on the roads, make the track less wide. and, to make the traffic not go off the track, make the roads and sidewalks higher poly, just make it all one object and reconnect the vertices with unite>select. I ahve tried making roads higher poly, and the traffic stays on perfectly. Smile
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Post 21 Apr 2010 10:06 pm
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ITN_Tuning
a.k.a. Jaguara

Joined: 21 Oct 2006
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Location: Rousse,Bulgaria

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The track is also oversized, try shrinking it a little, maybe 25-30 %.
In Zmod press space for SEL mode, in HV axes, then select all, resize with
CTRL key. And you could use a better suiting road and sidewalk textures.
Now they don't look realistic.
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Post 22 Apr 2010 10:01 am
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anasbinqamar
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SO THE TEXTURES WHICH ARE WRONG Are maked as red, and which are correct are marked as green


AND WHen I CROSs any cross walks the car dissappeares.
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Post 22 Apr 2010 11:01 am
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anasbinqamar
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ITN_Tuning wrote:
The track is also oversized, try shrinking it a little, maybe 25-30 %.
In Zmod press space for SEL mode, in HV axes, then select all, resize with
CTRL key. And you could use a better suiting road and sidewalk textures.
Now they don't look realistic.

I used maxoff's sample and then i made my city same size as his, i used the road textures which was used by Maxoff. ok I will try to make my ity smaller. tnx for answering all of my questions. Smile
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Post 22 Apr 2010 11:05 am
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ITN_Tuning
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The misplaced textures are due to wrong order in the material editor where
you load textures, you know the dialog window where you add them, there
they should be in the order i told you before. So delete them all from there,
then add them again in the correct order and check all the materials with
their corresponding textures, then you might have to assign roads and
intersections.
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Post 22 Apr 2010 12:18 pm
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anasbinqamar
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I did that before
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Post 22 Apr 2010 12:39 pm
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random.monster1981
Amateur Modeller ftw!

Joined: 18 Oct 2008
Posts: 832
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whoah.. MASSIVE signature pic.

please make sure they fit within the rules http://forum.mm2c.com/rules.php

please resize your signature pic to 500x120 pixels anas.
Post 22 Apr 2010 01:26 pm
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anasbinqamar
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I ordered my textures like this:
1.rmain
2.rwalk
3.isurf
4.iwalk
5.icross
6.grass

i had only 6 textures in my game, so is this a correct order?
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Post 22 Apr 2010 06:56 pm
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anasbinqamar
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I changed my road texture, does this look better now?
The other road's texture are still messed up ,eventhough I ordered them correctly

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Post 22 Apr 2010 07:52 pm
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anasbinqamar
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OK, I experienced that you guys are having hard time on figuring that why my city is not proper. So what I did i is that I posted the link of my city, (which I was making in this topic). SO you can get it from [size=18]here[/size]. i hope you use this and tell me what is the problem.
thanks for answering my question till now. Smile
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Last edited by anasbinqamar on 22 Apr 2010 08:09 pm; edited 1 time in total
Post 22 Apr 2010 08:08 pm
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carking1996
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Joined: 12 Aug 2009
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ok, and use EDIT, instead of double or triple posting. and scaleyour city down on the V axis. Smile
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Post 22 Apr 2010 08:09 pm
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