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Midtown Madness 2 Central > City Editing > HELP ME IN MAKING A SIMPLE CITY,
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random.monster1981
Amateur Modeller ftw!

Joined: 18 Oct 2008
Posts: 832
Location: under your bed dropping wind.

Status: Online


Post subject: Reply with quote

anas.. please stop double posting, it's not needed, just click on your last post and click "Edit"

then just add to your post, *jeez I'm starting to act like a mod with all these replies im making Laughing *
Post 22 Apr 2010 08:09 pm
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anasbinqamar
MM2C Regular

Joined: 07 Nov 2008
Posts: 158


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Post subject: Reply with quote

Y do people post same thing 2 times eventhough someone has already posted. It means same thing if 1 person posts or 1 million.

carking1996 wrote:
ok, and use EDIT, instead of double or triple posting. and scaleyour city down on the V axis. Smile


I did , still doesn't work, you suck like a s-h-i-t


ok once again click here to get my city and then tell me what is the problem in this.
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Last edited by anasbinqamar on 30 Apr 2010 01:19 pm; edited 7 times in total
Post 22 Apr 2010 08:20 pm
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ITN_Tuning
a.k.a. Jaguara

Joined: 21 Oct 2006
Posts: 537
Location: Rousse,Bulgaria

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Post subject: Reply with quote

anasbinqamar wrote:
I ordered my textures like this:
1.rmain
2.rwalk
3.isurf
4.iwalk
5.icross
6.grass

i had only 6 textures in my game, so is this a correct order?


Where'd you forget rlow (for road texture viewed from long distance) after
rwalk ?
Add rlow texture after rwalk, after you resized the rmain texture to 128x128
and save it as rlow in _texture. Then you add rlow material in the ME. After
that reload the textures in the materials and reassign road and intersections.
As i see you have not come too far with the building of the city i recommend you to remodel it by watching closely the structure of
Maxoff's city in his tutorial, poly placement is really important.
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Post 23 Apr 2010 12:46 pm
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anasbinqamar
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Joined: 07 Nov 2008
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Post subject: Reply with quote

is that important?
will it change the road textures to correct textures?
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Post 23 Apr 2010 02:16 pm
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ITN_Tuning
a.k.a. Jaguara

Joined: 21 Oct 2006
Posts: 537
Location: Rousse,Bulgaria

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Post subject: Reply with quote

No, but the car will stay on road and traffic and pedestrians will be properly
generated.
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Post 23 Apr 2010 03:54 pm
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anasbinqamar
MM2C Regular

Joined: 07 Nov 2008
Posts: 158


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Post subject: Reply with quote

OK i WILL DO THAT, BUT WHAT IS THE PROBLEM OF THE MESSED UP TEXTURES? tHIS TEXTURE PROBLEM IS KILLING ME! OH YEAH, ITN_TUNING, Did you check my zmodler file? please tell me.. what is the problem from there. here
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Post 23 Apr 2010 06:20 pm
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