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Midtown Madness 2 Central > General Discussion > Animated Destination Blinds
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dummiesboy
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MM2 can't read gif files... Rolling Eyes
Post 03 Jun 2010 07:11 pm
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RelentlessTurd
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Agreed. MM2 only reads *.tga and certain *.bmp's; correct?

Anyway, I still haven't found out what's wrong. Do I have to remap the textures? If I do, how do I do that?
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Post 04 Jun 2010 07:32 am
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EA711
Random Polygon

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RelentlessTurd wrote:
Agreed. MM2 only reads *.tga and certain *.bmp's; correct?

Anyway, I still haven't found out what's wrong. Do I have to remap the textures? If I do, how do I do that?


and .tex

Why don't you map the desty.tga texture on the bus and see if that appears in game correctly, forget about animation for the moment. If it does then you don't have to worry about remapping; Because animated textures are nothing to do with zmod.
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Post 04 Jun 2010 10:00 am
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ediblechickenwing
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I know what the problem might be, it just happened to me. Just scroll the livery up/down and back again on the vehicle select screen.
Post 14 Jun 2010 08:58 pm
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RelentlessTurd
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ediblechickenwing wrote:
I know what the problem might be, it just happened to me. Just scroll the livery up/down and back again on the vehicle select screen.


Didn't work Confused
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Post 18 Jun 2010 06:39 pm
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RelentlessTurd
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(Sorry for the bump)

Found the problem. I had named the file ... - 0001, not ...-0001, I put spaces in the filename when I wasn't supposed to Rolling Eyes
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Post 01 Aug 2010 01:18 am
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ediblechickenwing
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Lawl, you muppet
Post 01 Aug 2010 12:14 pm
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