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carking1996
MM2C Too Much
Joined: 12 Aug 2009
Posts: 608
Location: United States
Status: Offline
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Post subject: Chicago track conversion from MM1 |
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Since Archipelago is almost finished, I decided to start converting chicago to MM2. Here is what I have so far.
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01 Aug 2010 08:15 pm |
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_Tim_
Kiwilicious

Joined: 22 Mar 2005
Posts: 1259
Location: Where the wild things are.
Status: Offline
Xbox Live Gamertag: TimNZ
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Best ever. _________________
<- My experimental pages. |
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01 Aug 2010 08:34 pm |
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b12man
Nirvanophile
Joined: 07 Aug 2006
Posts: 2153
Location: Lurking somewhere near...
Status: Offline
Xbox Live Gamertag: ForeignBrian 12
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03 Aug 2010 12:25 am |
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carking1996
MM2C Too Much
Joined: 12 Aug 2009
Posts: 608
Location: United States
Status: Offline
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It kinda depends. If it will, than i will just be better remaking it. So, probably not.  _________________
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03 Aug 2010 01:03 am |
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b12man
Nirvanophile
Joined: 07 Aug 2006
Posts: 2153
Location: Lurking somewhere near...
Status: Offline
Xbox Live Gamertag: ForeignBrian 12
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03 Aug 2010 01:24 am |
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carking1996
MM2C Too Much
Joined: 12 Aug 2009
Posts: 608
Location: United States
Status: Offline
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Thanks for the comments. I might try converting all the mm1 tracks. HMMM _________________
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03 Aug 2010 01:25 am |
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b12man
Nirvanophile
Joined: 07 Aug 2006
Posts: 2153
Location: Lurking somewhere near...
Status: Offline
Xbox Live Gamertag: ForeignBrian 12
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03 Aug 2010 01:37 am |
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dummiesboy
Yeah.
Joined: 23 Jul 2008
Posts: 474
Location: USA
Status: Offline
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Where's my credit? I gave you the converter! Kidding, you're good.
I actually can't wait to drive through Chicago in MM2, since my MM1 wont work well. Don't abandon this track, it will most likely one of the biggest releases for MM2 ever! |
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03 Aug 2010 01:38 pm |
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carking1996
MM2C Too Much
Joined: 12 Aug 2009
Posts: 608
Location: United States
Status: Offline
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Yes, I can convert that track for you B12man.  _________________
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03 Aug 2010 02:16 pm |
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carking1996
MM2C Too Much
Joined: 12 Aug 2009
Posts: 608
Location: United States
Status: Offline
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I got loads more progress. It has over 2000 BMS files just for the roads layout. 8O Pics:
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06 Aug 2010 01:19 pm |
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dummiesboy
Yeah.
Joined: 23 Jul 2008
Posts: 474
Location: USA
Status: Offline
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Wow, amazing progress! I can actually see the city begin to form! |
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06 Aug 2010 01:34 pm |
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Busdude666
MM2C Maniac
Joined: 11 May 2010
Posts: 486
Location: Manchester, United Kingdom
Status: Offline
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Awesome stuff. Keep up the good work! |
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06 Aug 2010 10:04 pm |
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Skeeball
Waterboy
Joined: 23 Sep 2008
Posts: 10
Status: Offline
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Dummiesboy must have sent me a calling somehow. I just happen to start up my project again at the same time carking1996 made this post.
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13 Aug 2010 03:10 am |
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Skeeball
Waterboy
Joined: 23 Sep 2008
Posts: 10
Status: Offline
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Don't forget about LV Volk and I. I intiated the converter idea and he created one with his hard work. I also played a role in helping get the arch files from Xacto. He contacted me and he gave me permission for files, which I let dummiesboy in on. He actually contacted me believe it or not, and without his contact conversion of the Arch isn't possible either. He needs some credit. I can help get in touch with him, perhaps.
I don't want to go into long explanations and make anybody feel bad. I want to try and get you guys, dummiesboy and carking1996, and whoever else wants to lend a helping hand, together to make this Chicago conversion happen because everyone wants to see it.
I've made a lot of progress for a Chicago conversion and converter months ago, and I have just days ago revived the project. The roads and intersections for center of Chicago are nearly complete, which I completed in the past few days. I can get in game pics just not yet though.
Hopefully I have cleared some things up. It all cool and I'm not looking to kill anybody over credibility. We are all eager and want to see Chicago in MM2.  |
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13 Aug 2010 04:44 am |
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dummiesboy
Yeah.
Joined: 23 Jul 2008
Posts: 474
Location: USA
Status: Offline
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Welcome back, Skeeball! What did I do to get you back?
Unlike before, I do have a working ZModeler now, which means I can do more than before. It is unstable (running on a virtual pc) but it works very well! It runs at very low speeds with high polygon models though.
I hope I didn't make you mad that I sent the "Top Secret" program to other people, but you were gone for a long time, and with such a great tool, it just seemed hard to set it aside.
I'm on voobly sometimes, if you need anything, just ask.  |
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13 Aug 2010 11:58 am |
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