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danny_cc
Modeling Beginer
Joined: 22 Mar 2010
Posts: 187
Location: Hartlepool, England, North East
Status: Offline
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I do have Seats but I'm not the author so I cannot send.
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Hi Simon, do you happen to know who the author is? And if so could you please try to contact him from me and ask him if I may use his seats. Thanks
And sorry I put my name at the end again. I typed it out and realized after I posted it and I couldn't be bothered to edit it  _________________ "Quicker is not better" as not so famously said by ME
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26 Jan 2011 10:12 pm |
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wannagoodcar1
MM2C Regular
Joined: 17 Nov 2010
Posts: 169
Status: Offline
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danny_cc wrote: |
And sorry I put my name at the end again. I typed it out and realized after I posted it and I couldn't be bothered to edit it  |
Laziness is for the weak |
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27 Jan 2011 12:54 am |
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danny_cc
Modeling Beginer
Joined: 22 Mar 2010
Posts: 187
Location: Hartlepool, England, North East
Status: Offline
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Hi, does anyone know how to smooth out your normals because what I did in this picture is: I Detached the curve because the normals were awfull and calculated them and the re-attached them and now it looks shap like this: [/img]
I would be very gratefull if someone could help me with this because that means I can sort out all of my bad normals that are on edges
P.S. If you don't have anything constructive to say then please don't say anything because I really want to finish this soon and if I can get this sorted I will get it finished soon. And I don't seem to be getting a lot of help from people on here _________________ "Quicker is not better" as not so famously said by ME
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30 Jan 2011 09:57 pm |
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dummiesboy
Yeah.
Joined: 23 Jul 2008
Posts: 474
Location: USA
Status: Offline
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The only way to fix that is to unite the verticies again... if the normals look bad, then make the corner smoother. |
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30 Jan 2011 10:07 pm |
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danny_cc
Modeling Beginer
Joined: 22 Mar 2010
Posts: 187
Location: Hartlepool, England, North East
Status: Offline
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Thanks but what do you mean? _________________ "Quicker is not better" as not so famously said by ME
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30 Jan 2011 10:08 pm |
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dummiesboy
Yeah.
Joined: 23 Jul 2008
Posts: 474
Location: USA
Status: Offline
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It's pretty clear... unite the verticies to fix the issue that you have in the image. If the normals look choppy, then you will need to make the corners higher poly. |
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30 Jan 2011 10:10 pm |
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danny_cc
Modeling Beginer
Joined: 22 Mar 2010
Posts: 187
Location: Hartlepool, England, North East
Status: Offline
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Do you mean detach the verticies and then unite select them back again? _________________ "Quicker is not better" as not so famously said by ME
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30 Jan 2011 10:11 pm |
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Busdude666
MM2C Maniac
Joined: 11 May 2010
Posts: 486
Location: Manchester, United Kingdom
Status: Offline
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Little nostalgia trip through these forums. Can't believe how awful some of us were to people on here, me especially! This guy got absolutely terrored!
P.S I'd apologise for bumping the topic but no-one cares about that any more! Man, this is weird... |
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30 Apr 2016 07:31 pm |
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