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_Tim_
Kiwilicious
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Post subject: Reply with quote

Excellent, excellent!
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Post 04 Nov 2016 12:02 pm
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aaro4130
MM2C Maniac

Joined: 22 Feb 2009
Posts: 233
Location: At my laptop (hooked up to a monitor, keyboard, mouse, and speakers)

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This forum will always serve as a reminder of how stupid I used to be Laughing . Also, yet another year is coming to a close. It's surprising how fast time can pass.
Post 28 Dec 2016 11:43 am
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Bladerunner
‍ ‍ ‍ ‍ spice of life

Joined: 15 Jul 2002
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That's a fair point, aaro4130. If I want to feel stupid and embarrassed all in one, all I need to do is look at my posts from 15 years ago. Neutral
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Bladerunner
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Post 21 Jan 2017 10:53 am
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carking1996
MM2C Too Much

Joined: 12 Aug 2009
Posts: 608
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Yeah, posts from almost 10 years ago. Looked awful, but damn, did I do a good model (and still do! Mr. Green )
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Post 25 Jan 2017 04:14 am
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carking1996
MM2C Too Much

Joined: 12 Aug 2009
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Decided to finally release a buggy, small, unfinished (but I guess progressing from motivation from the community) release of Reckless Driver. Visit the site and give it a go. Art is unfinished, cars are unfinished, races aren't included, multiplayer is in progress, and only some UI is editable. The moddable files are inside the game's folder of course. You should be able to find them just fine. Cars work similar to MM2's. They have files for tuning, cameras, and an info file. Model format is OBJ to make things simple.

Well, here ya go. Will have further updates in the upcoming weeks with further bug fixes, more vehicle cameras, updated environment props (I'm trying to get them to be placed procedurally), etc. Have fun.

http://recklessdriver.arrowblock.com/
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Post 07 Feb 2017 04:30 am
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carking1996
MM2C Too Much

Joined: 12 Aug 2009
Posts: 608
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I guess the next upcoming update will include updated physics, shaders, player vehicle models, added tail lights, headlights, and reverse lights, starting procedural object placing so that players can load cities and have street props placed automatically if they wish. And some more bugs fixed. Release planned for Wednesday
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Post 11 Feb 2017 03:23 pm
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carking1996
MM2C Too Much

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Unexpected update.. but real time damage is coming


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Post 15 Feb 2017 01:27 pm
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carking1996
MM2C Too Much

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Besides the other updates.. new updates include a river in the city, draw bridges, a park, new music, new post-processing, highly-reduced engine audio volume, as well as properly-synced traffic signals




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Post 16 Feb 2017 07:22 pm
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_Tim_
Kiwilicious
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Post subject: Reply with quote

Looking good! Thumbs Up
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Post 18 Feb 2017 01:37 am
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carking1996
MM2C Too Much

Joined: 12 Aug 2009
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Thanks, dude

Also! I'm taking requests for new things, noting big or complex (don't say ingame track editor right now).

Anyway, the city is getting further and further completed.




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Post 18 Feb 2017 07:45 pm
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carking1996
MM2C Too Much

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I also converted Qwerty's Taurus to the game for fun.


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Post 18 Feb 2017 09:10 pm
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carking1996
MM2C Too Much

Joined: 12 Aug 2009
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I decided to go above and beyond today, and instead of doing the usual updates I was planning.. I decided to integrate addon city loading. Here's the first!




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Post 19 Feb 2017 05:07 am
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carking1996
MM2C Too Much

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Update 4 is here! The update includes a lot of bug fixes, updates, and new modding capabilities.

Highlights include real-time vehicle damage, updated player car models, vehicle lights (and turn signals), addon track support, updated Seaview and much more.

http://recklessdriver.arrowblock.com/download
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Post 20 Feb 2017 12:52 am
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carking1996
MM2C Too Much

Joined: 12 Aug 2009
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Forums opened
http://recklessdriver.arrowblock.com/Forums/

Patch release today also.
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Post 08 Mar 2017 03:42 pm
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carking1996
MM2C Too Much

Joined: 12 Aug 2009
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Other patches have been released with updates including new vehicles.

http://recklessdriver.arrowblock.com/download





http://recklessdriver.arrowblock.com/download
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Post 13 Mar 2017 04:49 pm
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