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ammods
Waterboy
Joined: 18 Dec 2010
Posts: 1
Location: down under
Status: Offline
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Post subject: race circuits? |
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i've heard that people have made race circuits for midtown madness i have a couple of questions?
1. is there a polycount limit?
2. is there a material limit(textures)
3. is there a guide for naming parts, etc
well thats all i can think of for now, please if you'd help me that'd be great thanks for reading _________________ ammods showroom |
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18 Dec 2010 02:14 am |
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carking1996
MM2C Too Much
Joined: 12 Aug 2009
Posts: 608
Location: United States
Status: Offline
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1. I would try to make a track under 10,000 polygons to keep it from lagging ingame. Don't have too much details in one spot, etc.
2. I don't think there is a limit.
3. Start with one object, GROUND_ . If it is too highpoly, break it into objects, GROUND_ again, it'll be GROUND_[1]. Everything after '_' , MM2ct ignores. Have fun!  _________________
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18 Dec 2010 12:34 pm |
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sajmon14
One of last MM2 track makers
Joined: 10 Oct 2008
Posts: 46
Location: Poland
Status: Offline
Xbox Live Gamertag: PS3 is better
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I've made a MM2 map with over 40k faces, I guess MM2 can get more, just can't have all objects in one place as Carking said _________________ _________________
Member of [LTV] Clan. |
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18 Dec 2010 03:45 pm |
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