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danny_cc
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carking1996 wrote:
WOW! Great bus! Amazing texturing!! Very Happy


Thanks a lot mate Smile And just a note to say that FBI-Agent is fixing my problems with the wheels and the texture problem is sorted (the livery texture was about 55908 x 297489 or something like that :S ) lol
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Post 16 Feb 2011 09:43 pm
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_Tim_
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Does it really say "Bling" on the front? Mr. Green
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Post 16 Feb 2011 10:11 pm
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random.monster1981
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danny_cc wrote:
Hi, Top: I have now textured the top, Front: I have done all of the indents that need to go in and now all of the front is complete (Pic1) Back: I have done the window seal on the back and I have made a new top lights that are indented in and come out after the indent (Pic 2)

Pic 1:

Pic 2:

So what do you think?


DANNEH!!! Try not to use PNG as your pic format, they take far too long to load, instead, save your images as JPEG, you won't lose any quality and the filesize is significantly smaller, and thus loads quicker in mm2c forum when showing us them Wink

:edit:
Good work so far.
Post 17 Feb 2011 12:01 am
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StanOfGB
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Nice bus dude
Post 17 Feb 2011 01:36 am
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danny_cc
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_Tim_ wrote:
Does it really say "Bling" on the front? Mr. Green


Yes i does because all of the E200's in Hartlepool have been given names by the local primary schools and 39667 is called "Bling with a star after it" lol Very Happy

random.monster1981 wrote:
DANNEH!!! Try not to use PNG as your pic format, they take far too long to load, instead, save your images as JPEG, you won't lose any quality and the filesize is significantly smaller, and thus loads quicker in mm2c forum when showing us them Wink

:edit:
Good work so far.


Thanks and I will use JPEG from now on (I might change them if I get time Very Happy

StanOfGB wrote:
Nice bus dude


Thanks Very Happy


But I do have some other problems Confused When I test it in game all of the sestination blinds are in a different place (Pic 1) Confused And the window on the side blind is now gone Confused Confused

Pic 1:

Can you help me with this Confused P.S. because I make my blinds in Adobe After Effects and Render it to .tga in ZModeler when I go to texture it, for some reason it is backwards/flipped so MM2 might texture it the right way maybe?
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Last edited by danny_cc on 17 Feb 2011 06:47 am; edited 1 time in total
Post 17 Feb 2011 06:11 am
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danny_cc wrote:
_Tim_ wrote:
Does it really say "Bling" on the front? Mr. Green

Yes i does because all of the E200's in Hartlepool have been given names by the local primary schools and 39667 is called "Bling with a star after it" lol Very Happy

That is hilariously awesome. What are some other names? Spongebob? Justin Bieber? My Little Pony? Very Happy
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Post 17 Feb 2011 06:39 am
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danny_cc
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_Tim_ wrote:
danny_cc wrote:
_Tim_ wrote:
Does it really say "Bling" on the front? Mr. Green

Yes i does because all of the E200's in Hartlepool have been given names by the local primary schools and 39667 is called "Bling with a star after it" lol Very Happy

That is hilariously awesome. What are some other names? Spongebob? Justin Bieber? My Little Pony? Very Happy


No stupid daft things like Buzzy Bus, Daisy and Magic Mover lol Very Happy
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Post 17 Feb 2011 06:48 am
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_Tim_
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That's simply a fantastic idea. :3
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Post 17 Feb 2011 09:02 am
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ediblechickenwing
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Buses are given names relatively often over here lol, although none in my area.
Post 17 Feb 2011 12:15 pm
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random.monster1981
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danny_cc wrote:
I do have some other problems Confused When I test it in game all of the sestination blinds are in a different place (Pic 1) Confused And the window on the side blind is now gone Confused Confused

Pic 1:

Can you help me with this Confused P.S. because I make my blinds in Adobe After Effects and Render it to .tga in ZModeler when I go to texture it, for some reason it is backwards/flipped so MM2 might texture it the right way maybe?


All you simply need to do is go into UV mapper and click H only and reassign, Then once you do that, Go to Modify->Mirror and click once to mirror the image, This will make it show correctly in game when you re-export it to PKG Wink
Post 17 Feb 2011 06:23 pm
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danny_cc
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random.monster1981 wrote:
All you simply need to do is go into UV mapper and click H only and reassign, Then once you do that, Go to Modify->Mirror and click once to mirror the image, This will make it show correctly in game when you re-export it to PKG Wink


Thanks I will try that now Very Happy But does that apply for the window not showing up (I doubt it)? If not any ideas on how to fix the window?

Thanks (again)
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Post 17 Feb 2011 06:48 pm
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random.monster1981
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danny_cc wrote:
random.monster1981 wrote:
All you simply need to do is go into UV mapper and click H only and reassign, Then once you do that, Go to Modify->Mirror and click once to mirror the image, This will make it show correctly in game when you re-export it to PKG Wink


Thanks I will try that now Very Happy But does that apply for the window not showing up (I doubt it)? If not any ideas on how to fix the window?

Thanks (again)


make sure you selected all the glass when assigning the glass texture, or check that you modelled the glass for that particular window, it's possible you may have missed it out.
Post 17 Feb 2011 07:15 pm
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adam_harrison
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looking good danny Smile! shame you aren't doing one of the 33s instead Sad! should be easy go get sounds too considering its like a 90% change one will turn up!
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Post 17 Feb 2011 09:48 pm
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danny_cc
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adam_harrison wrote:
looking good danny Smile! shame you aren't doing one of the 33s instead Sad! should be easy go get sounds too considering its like a 90% change one will turn up!


What do you mean 33's? ALX 200's? If so I have started the side of one that I will complete after this and a re-make of my PP2.
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Post 17 Feb 2011 10:00 pm
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adam_harrison
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danny_cc wrote:
adam_harrison wrote:
looking good danny Smile! shame you aren't doing one of the 33s instead Sad! should be easy go get sounds too considering its like a 90% change one will turn up!


What do you mean 33's? ALX 200's? If so I have started the side of one that I will complete after this and a re-make of my PP2.


Aye yea the ALX200s, make sure you make it as high quality as the E200 then lol!
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Post 17 Feb 2011 10:11 pm
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