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carking1996
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wannagoodcar1 wrote:
HAHA! ^^

Good luck, beta testers are forum members? Wink

whoever wants to. Smile
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Post 23 Apr 2012 07:16 pm
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carking1996
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Just.. testing stuff. Car modeled in Hexagon3D. 21,000 tris atm. Scene also in hex 3d with 'fake' ambient occlusion.




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Post 10 May 2012 09:20 pm
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carking1996
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More updates on the car. Interior added. Spoiler added. Rear nearly completed. Windows have reflections finally. Just needs underbody completion.


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Post 11 May 2012 09:16 pm
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carking1996
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More stuff! More graphics experimenting!


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Post 12 May 2012 01:02 am
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wannagoodcar1
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Looks good! Keep up the good work
Post 12 May 2012 01:59 am
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dummiesboy
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Oh man, you nailed that reflection on the road. Great progress!
Post 12 May 2012 02:02 am
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_Tim_
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Welcome back, bump mapping.
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Post 12 May 2012 02:05 am
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b12man
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Holy **** that road looks good! And so does the car, of course Wink

I feel like you need a bit of a border around the windshield though, they almost always have a black border of sorts.

http://2.bp.blogspot.com/_a8_JxVTtock/TSV40ccMu1I/AAAAAAAAACk/8rzrKDMpibg/s1600/bigglass.jpg
http://www.instructables.com/files/deriv/FO8/YMOQ/FUPUP731/FO8YMOQFUPUP731.MEDIUM.jpg
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Post 12 May 2012 05:12 pm
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carking1996
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I will add that Brian, soon. Smile

Also, updated some shaders, etc. Added some shadows. Smile


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Post 13 May 2012 04:36 pm
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_Tim_
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How do the sideways shadows work? Laughing
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Post 13 May 2012 06:31 pm
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carking1996
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_Tim_ wrote:
How do the sideways shadows work? Laughing

They.. arent sideways?
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Post 13 May 2012 06:33 pm
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b12man
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I think Tim's talking about this:



based on where the light source is, there shouldn't be shadowing on that side of the car

i'm still loving the road and sidewalk Mr. Green
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Post 13 May 2012 06:51 pm
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_Tim_
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Exactly that.

At first I thought it was the wing mirror, the I realised it was on the back too .. Then I realised there are no wing mirrors.

Perhaps ground shadow texture is scaled wrong (which almost seems moot given there are real time shadows happening).
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Post 13 May 2012 10:39 pm
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carking1996
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I will fix that. But, I've added the car and road to RDU officially, instead of that other game.

Added some more stuffs. And new bump map, shader edits.


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Post 13 May 2012 11:51 pm
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carking1996
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The newest update to the RD lineup of updates features massive changes to the visual interface. Going from bright colors and badly-designed buttons, we now see a drastic change to the UI!

The new UI is darker, retro-inspired, and all-around more polished than the old designs. Fresh and new, the UI is more carefully thought-out as well as planned.

It features many great additions and adds life all around to the game, from dynamically-changing icons, to different weather conditions and more!







....

We're working on new physics, this time an actual simulation of car physics, so they're very nicely-made, along with an entirely new line of vehicles with higher quality standards.

To start..





....

Another update is new post processing and a larger, redesigned city., expanding the entirety of the city by including a stretch of highway and a new suburb in the corner. Redesigned streets in some areas helps to make the flow of the city more natural. This is an on-going process and the city will be changed every so often until it's completion.




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