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Midtown Madness 2 Central > City Editing > [R_T_I] PSDL Roads
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fre_ber
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As far as I know, it isn't even possible. The "inner" height of the sidewalk is always ~15 cm high.
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Post 01 Mar 2005 08:45 pm
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BoosterMM
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15? Confused
Just like the unknown2 value for all bai routes...
Unfortunately I can't try it, why can be it changed in PSDL Viewer?
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Post 02 Mar 2005 10:43 pm
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fre_ber
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BoosterMM wrote:
15? Confused
Just like the unknown2 value for all bai routes...
Unfortunately I can't try it, why can be it changed in PSDL Viewer?

The BAI support in PSDL Viewer is not really implemented. It is read-only.
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Post 03 Mar 2005 09:04 pm
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BoosterMM
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I don't have tested it with very deepness for confirm it, but I think roads have a number of cross sections limit. I had a road with lots of cross sections and I had visibility and bound problems.
With 32 or lower cross sections I haven't had any problem.
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Post 16 Apr 2005 02:21 pm
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fre_ber
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Might be true, the highest number of cross-sections for a single road attribute I have used is 27. With that there are no problems.
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Post 16 Apr 2005 04:55 pm
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Midas
The PSDL Doctor

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I'm making a road in PSDL Viewer but for some reason it's mirrored:



My vertices are defined as follows:
Code:

0    -30.0, 0.0, -150.0
1    -20.0, -1.0, -150.0
2    20.0, -1.0, -150.0
3    30.0, 0.0, -150.0
4    -30.0, 0.0, 150.0
5    -20.0, -1.0, 150.0
6    20.0, -1.0, 150.0
7    30.0, 0.0, 150.0


Block vertices:
Code:

0    0
1    1
2    2
3    3
4    4
5    5
6    6
7    7


And the perimeter:
Code:

0    0000, -
1    0001, -
2    0002, -
3    0003, -
4    0007, -
5    0006, -
6    0005, -
7    0004, -


Can you please help me out?

I'm very excited about PSDL Viewer and I wonder if anybody is still using it? Razz
Post 24 Jun 2010 07:08 pm
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carking1996
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Midus, nobody used psdl viewer anymore. Use mm2city toolkit please. Smile
here is the tutorial link.
http://forum.mm2c.com/viewtopic.php?t=11617

Hope this helps! Smile
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Post 24 Jun 2010 07:45 pm
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Midas
The PSDL Doctor

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This is not really helpful for me. I already tried City Toolkit and I got stuck in its limitations. Neutral

But thanks for your reply.


Last edited by Midas on 25 Jun 2010 01:51 pm; edited 1 time in total
Post 24 Jun 2010 08:35 pm
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carking1996
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Ok. Your welcome. Wink Good luck with that program. Wink
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Post 24 Jun 2010 08:36 pm
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Yallis
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Midas wrote:
I'm very excited about PSDL Viewer and I wonder if anybody is still using it? Razz

I'm not using it on a yearly basis anymore, but I occasionally go through the hassle of installing Java 3d. Make sure you've ordered the vertices correctly and reset the PSDLViewer 3d view. The navigation controls doesn't stop you from inverting the projection.
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Post 24 Jun 2010 09:34 pm
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Midas
The PSDL Doctor

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Yallis wrote:
Make sure you've ordered the vertices correctly and reset the PSDLViewer 3d view.

Yes, that helped. Thanks a lot!
Post 25 Jun 2010 01:45 pm
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carking1996
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Hey midas, are you going to show pics of your track?
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Post 25 Jun 2010 05:10 pm
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Midas
The PSDL Doctor

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carking1996 wrote:
Hey midas, are you going to show pics of your track?

I'll try to show something soon, but I have some other projects too. Very Happy
Post 26 Jun 2010 02:29 pm
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Midas
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Okay, another problem.

I've made a divided road but the texture of the divider doesn't appear. The texture on my sidewalks isn't mapped in MM2 like I see it in PSDL Viewer. There also appear some strange things in my intersection. All these bugs are visible in the image below:



Oh, and here is my PSDL file.

Thanks in advance.
Post 26 Jun 2010 06:46 pm
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carking1996
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You can't map psdl, it is mapped automatically, btw. There are 3 types of dividers. Look through this thread and find them. They are explained. Wink
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Post 26 Jun 2010 07:03 pm
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