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Midtown Madness 2 Central > Post Your Project > Dome Zero Remake *Beta 2 Released!!!*
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SSJ3_Vegeta
The Silver Baller

Joined: 09 Aug 2002
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If this is in progress, then why is it availible for download at the TB site?

That doesn't really bother me though, I downloaded it, and I must say I am impressed. Only one color, but seeing as the one in that pic is blue, and the one I downloaded is green, I won't have to worry about that. The tuning is good, and speed too. I am anxious for the final release Very Happy
Post 08 Mar 2003 02:16 am
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Canibuz
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Joined: 31 Jul 2002
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I think thats V1, the beta v1 i had colors were red and green though.
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Post 08 Mar 2003 02:21 am
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TB_Delorean
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The old version beta had red and green.

The one on the TB site is the first beta the final will have 4 colours Green,Blue,Red and maybe a pearlish silver.
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Post 08 Mar 2003 02:56 am
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Mephis
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i want a newer one!
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Post 09 Mar 2003 02:47 am
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TB_Delorean
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No further releases are coming out until I can find out if it's possible to make smoke come out of the mid part of the car where the engine would be.
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Post 10 Mar 2003 12:15 am
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Mr_Sparkle
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TB_Delorean wrote:
No further releases are coming out until I can find out if it's possible to make smoke come out of the mid part of the car where the engine would be.


Are you trying to position the damage smoke or constant engine smoke (that comes out when you're driving)?

If it's damage smoke, open your *.vehcardamage file and edit the three values next to the SmokeOffset tag.

If you want constant smoke while driving, create a two-poly square where you want the smoke to come out of on the car and name it EXHAUST0_H:m. If you want more, duplicate the object, move it to whereever else you want the smoke and name it EXHAUST1_H:m. You'll also need to extract some bangerdata files for the exhaust objects from the core using DeAR2 (ZM will generate MTX files for the objects).
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Post 10 Mar 2003 01:40 am
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TB_Delorean
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Damage smoke bust in the past when i've tried it the game freezes when I play could someone set up some example coordnites for me to try so I know if I just did it wrong perhaps.
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Post 10 Mar 2003 01:42 am
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Mr_Sparkle
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Try adjusting just the third number of the SmokeOffset values. That will move the smoke towards the front (make the values more positive) or towards the back (make the values more negative) of the vehicle. Don't make huge adjustments, for example making one of the values 20.00 will leave the smoke way in front of the car.
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Post 10 Mar 2003 01:47 am
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TB_Delorean
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For putting it in the back i should put a - in front right?
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Post 10 Mar 2003 01:50 am
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TB_Delorean
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I have deemed it impossible to make smoke come out of the mid-rear part of the car so I dunno how i'm gunna do smoke for my dome and make it look proper.
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Post 11 Mar 2003 03:57 am
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Triumph GT6
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Dont give up Delorean. P.S. When are you going to release a new PMC.
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Post 12 Mar 2003 05:59 pm
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TB_Delorean
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I never said I was giving up Very Happy And I have no idea when I will.
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Post 13 Mar 2003 02:10 am
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TB_Delorean
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Going in honour of Dome my next vehicle will be the Dome Zero RL a car that participated in Le Mans whic has an extremly simple shape.


http://www.dome.co.jp/museum/car_m/car_m06a.html
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Post 13 Mar 2003 02:27 am
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Triumph GT6
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No Offense to you mate, but dont u think it would be best to finnish the vehicle you already started on and worry about your next vehicle after its done?
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Post 13 Mar 2003 03:11 am
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TB_Delorean
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Thats what i'm doing
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Post 13 Mar 2003 03:13 am
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