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Are you testing the PSDL Viewer software?
Yes, frequently
23%
 23%  [ 16 ]
Yes, sometimes
14%
 14%  [ 10 ]
Yes, once
5%
 5%  [ 4 ]
No, never - but I might
35%
 35%  [ 24 ]
No, and I never will
19%
 19%  [ 13 ]
Total Votes : 67

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fre_ber
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Strange, I have never had any problems with the Java installation. Not on W95, W98, W98SE, WNT or WXP. Are you sure you are downloading the right file? And that the transfer is correct?

Running out of disk space for the Temp folder perhaps?
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Post 28 Jul 2002 03:24 pm
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crazydriver
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The pdsl editor would be ideal to remaking my sf extention mod as I could extend the terrain of sanfrancisco, can I download the application as a zip file?
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Last edited by crazydriver on 29 Jul 2002 12:38 am; edited 1 time in total
Post 28 Jul 2002 08:09 pm
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fre_ber
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My application is a zip file. The exe that you download from SUN is the installer for the Java run time environment.

Is this the file you downloaded?

http://java.sun.com/j2se/1.4/download.html

Windows (All languages) -> JRE

File name: j2re-1_4_0_01-windows-i586-i.exe
File size: 12,229,960 bytes

I suppose that the US English only should work as well, but I have not tested it.

If you can't install the Java runtime environment, there is not much I can do. I'm sorry.
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Post 28 Jul 2002 09:14 pm
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crazydriver
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I managed to get java installed.
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Post 29 Jul 2002 12:40 am
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fre_ber
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Great, next obstacle - Java3D... Smile
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<[4D]JoeShmo> what we have here, is a failure.. to communicate
Post 29 Jul 2002 12:28 pm
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Rippance
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Would be nice to see more people being able to use the software .. reminds me, I need to do a new and clean install too.
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Post 29 Jul 2002 01:04 pm
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fre_ber
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Indeed, but making this program in MS Visual C++ or something that can run directly under MS Windows is too much work for me. I won't do that. But everything I discover, and everything you users inform me, about the PSDL format will be publically available. This information should be enough for any programmer to make his own editor - for any operating system or run-time environment.
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Post 29 Jul 2002 01:20 pm
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Uzzi
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Hi Fre_ber, I just got the psdl veiwer and installed the java sdk+java 3d and it STARTED, of all things Razz. This program is cool, I loaded up SF and the 3D veiw looks like Unreal-ed when when your in it's polygon veiwer. Anyways i managed to seriosly distort the scenery abit and it was fun, the only problem is that i can't tell where any given vertex is untill i tweak it. i guess thats half the fun of editing. Wink
Post 08 Aug 2002 03:53 am
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fre_ber
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Nice to hear that it works!

About seeing the selected vertices there is actually a small red three-line cross in the 3D view at each selected vertex. I know that these can be hard to see, but when one zooms in close enough they are usually visible. If you still don't see the red crosses, try to move the view a little - you might see the cross flash while the view is re-drawn. Another way to make it easier to spot the crosses is to turn on wireframe mode in the options window.

I am aware that the program really need a method to "autofocus" to make the selected vertices and/or blocks visible in the 3D view. But I am not really sure about how to calculate the position, orientation and zoom of the camera to do this... Can anyone help? (I might look it up in one of my old school books later... It should be in there.)

To find out which block is which, you can turn on "show block indices", unfortunately my "billboards" don't currently recognize the camera movements - so all digits are displayed in the x-y plane (Invisible from top view!!) Sad
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Post 08 Aug 2002 03:53 pm
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fre_ber
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As an attempt to boost interest in this software, Rippance suggested that I post some screenshots showing some of the things one can make with this program. So here goes:


Bigger



The first one shows the results of Rippances' and my attempts to create road sections with sidewalks, and the last three shows simple hills and slopes made by one of the simplest of primitives available in the MM2 rendering engine.

So, you like? Smile
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Post 14 Aug 2002 09:52 pm
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Charger
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That's looking very nice Fredrik and Rippance!

I finally got to your program to work yesterday and has been mucking around abit with it. I start to understand some basics on what does what and it is indeed looking promissing! Better than I thought before I got to try it Smile

But still, If I would really try to learn even more, there still wouldn't be possible to create a city with buildings, as for that we would need an INST editor *looks in fredriks direction* Wink

I will try to make some sort of map during the last week of this summerbreak though. It will be a good experience for the future.
Post 14 Aug 2002 10:08 pm
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Awesys
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Wow, looks nice! Are you going to release that? Very Happy
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Post 14 Aug 2002 10:30 pm
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Matt Demers
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Holy crap, that is FREAKING nice! Shocked
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Post 15 Aug 2002 12:39 am
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Stereo
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Most of the different types are just for getting better compression, right? If so, you could make a filter for ZModeler that just exports everything as triangles, and vertices, to make it easier to use, but have worse compression.
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Post 15 Aug 2002 02:36 am
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Rippance
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Ah so you posted it Wink I thought you forgot about it.

There are still some things that need to be 'cracked' .. but I think it's coming along very nice.
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Post 15 Aug 2002 10:48 am
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