Are you testing the PSDL Viewer software? |
Yes, frequently |
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23% |
[ 16 ] |
Yes, sometimes |
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14% |
[ 10 ] |
Yes, once |
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5% |
[ 4 ] |
No, never - but I might |
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35% |
[ 24 ] |
No, and I never will |
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19% |
[ 13 ] |
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Total Votes : 67 |
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Yallis
Professional Sucker

Joined: 20 Jul 2002
Posts: 693
Location: city.psdl
Status: Offline
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Amazing! As one of PSDLViewer's two end users I truly endorse this piece of software. I think I have found some bugs in the CPVS generator. The two last PSDL blocks are never set in the block list (but there's still a PV set for each block). Or maybe the entire last byte of the list is missing? The outcome don't seem to be RLE'ed, but I assume that's intended for now. Also, what will happen if the length counter exceed 7 bits?
 _________________
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10 Aug 2005 07:28 am |
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fre_ber
triangle fan

Joined: 15 Jul 2002
Posts: 2399
Location: ZZ9 Plural Z Alpha
Status: Offline
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Aha, thanks for these observations. I will look into them when I get the energy.
About run length encoding, you are right the current code only uses one of the two operations of run-length-encoding - the "copy bytes as is" operation. But to answer the question about long runs, a new operation will be added after 0x7f bytes. _________________

"He who re-invents the wheel, understands much better how a wheel works."
<[4D]JoeShmo> what we have here, is a failure.. to communicate |
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10 Aug 2005 08:17 pm |
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Misterlvlariusz
PSDL-ML
Joined: 08 Apr 2003
Posts: 337
Location: BE/PL
Status: Offline
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Yallis wrote: |
Amazing! As one of PSDLViewer's two end users I truly endorse this piece of software. I think I have found some bugs in the CPVS generator. The two last PSDL blocks are never set in the block list (but there's still a PV set for each block). Or maybe the entire last byte of the list is missing? The outcome don't seem to be RLE'ed, but I assume that's intended for now. Also, what will happen if the length counter exceed 7 bits?
 |
 _________________
www.3dtcf.info |
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12 Aug 2005 07:23 pm |
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Jordan372
MM2C Regular
Joined: 11 Nov 2003
Posts: 55
Location: Ottawa, Ontario
Status: Offline
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In the readme file it says to the the layout in a notebook. Does that mean that I accually draw i on a piece of paper? If so what next? _________________ Jordan Bradley |
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12 Jan 2006 10:03 pm |
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fre_ber
triangle fan

Joined: 15 Jul 2002
Posts: 2399
Location: ZZ9 Plural Z Alpha
Status: Offline
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Depends on what you want to do. If you are building a new city, this is not the software to use. Look up Maxoff's MM2 City Toolkit instead. _________________

"He who re-invents the wheel, understands much better how a wheel works."
<[4D]JoeShmo> what we have here, is a failure.. to communicate |
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12 Jan 2006 10:10 pm |
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Jordan372
MM2C Regular
Joined: 11 Nov 2003
Posts: 55
Location: Ottawa, Ontario
Status: Offline
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I googled "Maxoff's MM2 City Toolkit" but I didn't get a download site. I went to MM2 World and they don't have it. _________________ Jordan Bradley |
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13 Jan 2006 12:18 am |
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john20bp
MM2C Hooligan
Joined: 16 Oct 2003
Posts: 3168
Status: Offline
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13 Jan 2006 08:11 am |
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fre_ber
triangle fan

Joined: 15 Jul 2002
Posts: 2399
Location: ZZ9 Plural Z Alpha
Status: Offline
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And a local search of this site would have given you several hits, I'm sure. You could also have found it here. _________________

"He who re-invents the wheel, understands much better how a wheel works."
<[4D]JoeShmo> what we have here, is a failure.. to communicate |
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13 Jan 2006 05:03 pm |
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anellyex
Waterboy
Joined: 10 Jun 2009
Posts: 1
Status: Offline
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How can I make JavaScript easier for me to learn?
I have had a bad history with JavaScript. I could code simple things, like pop-up windows and small, useless applications, but nothing else. I gave up on JavaScript a while ago. HTML was a little hard for me to learn, though. JavaScript is too overwhelming for me. I get a blank mind sometimes when I code in JavaScript.
_________________
market samurai ~ marketsamurai ~ marketsamurai.com
Last edited by anellyex on 13 Jun 2009 06:43 am; edited 1 time in total |
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11 Jun 2009 11:34 am |
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fre_ber
triangle fan

Joined: 15 Jul 2002
Posts: 2399
Location: ZZ9 Plural Z Alpha
Status: Offline
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Such a delightfully random comment.
The first step, I imagine, would be to realise that Java and Javascript are two entirely different things... _________________

"He who re-invents the wheel, understands much better how a wheel works."
<[4D]JoeShmo> what we have here, is a failure.. to communicate |
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11 Jun 2009 01:33 pm |
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Yallis
Professional Sucker

Joined: 20 Jul 2002
Posts: 693
Location: city.psdl
Status: Offline
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fre_ber wrote: |
Such a delightfully random comment. |
You're alive!!!
Why aren't you in #mm2@EFNet anymore? _________________
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21 Jun 2009 11:30 am |
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Tonywolfe121
MM2C Addict
Joined: 20 Nov 2007
Posts: 778
Status: Offline
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Post subject: |
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Yallis wrote: |
fre_ber wrote: |
Such a delightfully random comment. |
You're alive!!!
Why aren't you in #mm2@EFNet anymore? |
Your both still alive  |
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21 Jun 2009 03:59 pm |
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b12man
Nirvanophile
Joined: 07 Aug 2006
Posts: 2153
Location: Lurking somewhere near...
Status: Offline
Xbox Live Gamertag: ForeignBrian 12
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21 Jun 2009 04:15 pm |
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fre_ber
triangle fan

Joined: 15 Jul 2002
Posts: 2399
Location: ZZ9 Plural Z Alpha
Status: Offline
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Yallis wrote: |
fre_ber wrote: |
Such a delightfully random comment. |
You're alive!!!
Why aren't you in #mm2@EFNet anymore? |
Life? Don't talk to me about Life! _________________

"He who re-invents the wheel, understands much better how a wheel works."
<[4D]JoeShmo> what we have here, is a failure.. to communicate |
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21 Jun 2009 04:49 pm |
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HummersRock
...is still seeing colours.
Joined: 20 Feb 2006
Posts: 2669
Location: Magic Mushroom Land
Status: Offline
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21 Jun 2009 05:07 pm |
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