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Are you testing the PSDL Viewer software?
Yes, frequently
23%
 23%  [ 16 ]
Yes, sometimes
14%
 14%  [ 10 ]
Yes, once
5%
 5%  [ 4 ]
No, never - but I might
35%
 35%  [ 24 ]
No, and I never will
19%
 19%  [ 13 ]
Total Votes : 67

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Yallis
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Amazing! As one of PSDLViewer's two end users I truly endorse this piece of software. I think I have found some bugs in the CPVS generator. The two last PSDL blocks are never set in the block list (but there's still a PV set for each block). Or maybe the entire last byte of the list is missing? The outcome don't seem to be RLE'ed, but I assume that's intended for now. Also, what will happen if the length counter exceed 7 bits? Wink


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Post 10 Aug 2005 07:28 am
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fre_ber
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Aha, thanks for these observations. I will look into them when I get the energy. Wink

About run length encoding, you are right the current code only uses one of the two operations of run-length-encoding - the "copy bytes as is" operation. But to answer the question about long runs, a new operation will be added after 0x7f bytes.
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<[4D]JoeShmo> what we have here, is a failure.. to communicate
Post 10 Aug 2005 08:17 pm
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Misterlvlariusz
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Yallis wrote:
Amazing! As one of PSDLViewer's two end users I truly endorse this piece of software. I think I have found some bugs in the CPVS generator. The two last PSDL blocks are never set in the block list (but there's still a PV set for each block). Or maybe the entire last byte of the list is missing? The outcome don't seem to be RLE'ed, but I assume that's intended for now. Also, what will happen if the length counter exceed 7 bits? Wink



Laughing
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Post 12 Aug 2005 07:23 pm
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Jordan372
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In the readme file it says to the the layout in a notebook. Does that mean that I accually draw i on a piece of paper? If so what next?
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Jordan Bradley
Post 12 Jan 2006 10:03 pm
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fre_ber
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Depends on what you want to do. If you are building a new city, this is not the software to use. Look up Maxoff's MM2 City Toolkit instead.
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<[4D]JoeShmo> what we have here, is a failure.. to communicate
Post 12 Jan 2006 10:10 pm
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Jordan372
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I googled "Maxoff's MM2 City Toolkit" but I didn't get a download site. I went to MM2 World and they don't have it.
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Jordan Bradley
Post 13 Jan 2006 12:18 am
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john20bp
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www.mm2x.com/hqtm-team
Post 13 Jan 2006 08:11 am
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fre_ber
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And a local search of this site would have given you several hits, I'm sure. You could also have found it here.
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<[4D]JoeShmo> what we have here, is a failure.. to communicate
Post 13 Jan 2006 05:03 pm
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anellyex
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How can I make JavaScript easier for me to learn?
I have had a bad history with JavaScript. I could code simple things, like pop-up windows and small, useless applications, but nothing else. I gave up on JavaScript a while ago. HTML was a little hard for me to learn, though. JavaScript is too overwhelming for me. I get a blank mind sometimes when I code in JavaScript.
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Last edited by anellyex on 13 Jun 2009 06:43 am; edited 1 time in total
Post 11 Jun 2009 11:34 am
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fre_ber
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Such a delightfully random comment.

The first step, I imagine, would be to realise that Java and Javascript are two entirely different things...
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<[4D]JoeShmo> what we have here, is a failure.. to communicate
Post 11 Jun 2009 01:33 pm
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Yallis
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fre_ber wrote:
Such a delightfully random comment.

You're alive!!! Shocked
Why aren't you in #mm2@EFNet anymore?
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Post 21 Jun 2009 11:30 am
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Tonywolfe121
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Yallis wrote:
fre_ber wrote:
Such a delightfully random comment.

You're alive!!! Shocked
Why aren't you in #mm2@EFNet anymore?

Your both still alive Shocked
Post 21 Jun 2009 03:59 pm
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b12man
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Post subject: Reply with quote

Tonywolfe121 wrote:
Yallis wrote:
fre_ber wrote:
Such a delightfully random comment.

You're alive!!! Shocked
Why aren't you in #mm2@EFNet anymore?

Your both still alive Shocked

Tony, you're alive Shocked
(and I guess fre_ber and Yallis are, too)
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Post 21 Jun 2009 04:15 pm
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fre_ber
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Yallis wrote:
fre_ber wrote:
Such a delightfully random comment.

You're alive!!! Shocked
Why aren't you in #mm2@EFNet anymore?

Life? Don't talk to me about Life!
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<[4D]JoeShmo> what we have here, is a failure.. to communicate
Post 21 Jun 2009 04:49 pm
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HummersRock
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Well now we know we're all alive. Great.
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Post 21 Jun 2009 05:07 pm
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